When Will ARMS Smash Ultimate DLC Fighter Min-Min Release?

by in Fighting Game News | Jun, 24th 2020

After months of speculation, Min-Min, the Mintendo Ramen shop employee from ARMS, will be joining the roster of Super Smash Bros. Ultimate as the 83rd fighter. This gives Super Smash Bros. Ultimate the largest roster ever assembled in a fighting game by a wide margin, with five more characters still to be revealed. This will bring the total roster to 88 characters, with the potential for more released after the end of Fighters Pass Vol. 2.

Min-Min will be released on June 28, around 6 p.m. PST. This is based on the release timing of the past DLC characters in Fighter’s Pass Vol. 1, including King of Fighter’s Terry Bogard, Persona 5’s Joker, Banjo and Kazooie, Dragon Quest’s Hero, and Fire Emblem: Three Houses’ Byleth.

The new fighter was revealed as part of Masohiro Sakurai’s typical demonstration of the new fighter along with a new reveal trailer, which featured a humorous portrayal of Captain Falcon and Kirby eating at Min-Min’s ramen shop. At the same time, the cast of ARMS fought over the invitation to join the brawl in Smash Bros. Ultimate Min-Min swept in at the last minute and stole the invite away from Twintelle (a favorite to be in the game from fans,) among others.

This new reveal was shown off from Masahiro Sakurai’s living room, something that’s become typical of game developers in the coronavirus age. It was new for Nintendo, who Sakurai was proud to say that he was the first developer to do this.

Min-Min’s Smash Ultimate Moveset

Min-Min has a unique move set for Smash Ultimate as she is the only character that can change stances for a different fighting style, represented in the game through her weaponry. Each weapon she possesses gives her a distinct fighting style, trading out speed for power with the mace-like Megawatt, the Wing Ramram to cover space but trades power, and the all-around Dragon attachment, which is the only weapon she can dual wield. Min-Min is also the only character in the whole game that can follow up Smash Attacks one after another, with both her limbs. With her great reach, think of this like Link’s Smash attack in function, but with both her limbs and being able to be controlled by using both the A and B buttons. She’s also the only fighter (aside from Shulk) in the whole game that can Smash attack in two directions at once, meaning she’ll be a force to be reckoned with in large multiplayer brawls.

Here is Min-Min’s Smash Ultimate moveset:

Slightly holding and releasing either the A or B button: Min-Min will lunge her arms forward. Players can follow this up by mashing the button, but this leaves her vulnerable to counterattack if her attack is dodged. These attacks can be charged as Smash attacks as normal, but the B button also counts as a “normal attack” rather than a special.

Down B: Min-Min will switch between her attachments, between the Megavolt, Ring Ramram, and Dragon attachments. This can be done rapidfire but does not have a quick shortcut like Shulk’s Monado styles.

Up B: Using Up+B on the ground propels Min-Min into the air and gives her a small number of invincibility frames. This can be used defensively to avoid powerful attacks headed her way. When Min-Min is in the air, her Up+B becomes a tether that will latch her onto the stage, similar to Joker’s base form and Byleth’s up B.

How Good Will Min-Min Be in Smash Ultimate?

Early theorycrafting from the Smash Ultimate community seems to place Min-Min solidly in the mid-tier of the roster. She has some weaknesses, especially against the faster characters on the roster, but she should be able to bully characters that lack zoning tools and close distances quickly.

Additionally, she might be easy to read and punish once people get used to the rhythm in defending her attacks, as the animation of retracting her arms takes a moment to finish. A truly skilled zoning character that doesn’t use ranged attacks will be a force to be reckoned with in the right hands, though, as most counters do nothing to her. As over half the cast has a counter, a character specifically designed to punish this archetype could do well if someone can compensate for her weaknesses and get in their opponents head.


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