Teamfight Tactics Patch 9.21 Breakdown
Two weeks have passed, which means we have yet another set of balance changes to go over — this time it’s Teamfight Tactics patch 9.21! Now, this is by no means a big patch. In fact, it’s the opposite. There’s just not a whole lot to go over (at least not when compared to what we’re used to seeing), but if you’re a Teamfight Tactics regular then it’s worth your time nonetheless.
Ranked play will be disabled once patch 9.22 is released but will make a return with patch 9.23, so if you’re looking to climb the ladder now would be a good time to do so!
With that out of the way, let’s take a closer look at Teamfight Tactics patch 9.21 and what it brings to the table!
Riot realized that player damage is, at once, too low in the early stages of the game and also too high come late. To counteract this, they’re “pulling level-up damage” from champions and instead putting it into their base damage. You can see how each tier’s damage is being hit below.
1-Star by Tier: from 1/1/2/2/3 to 1/1/1/2/3.
2-Star by Tier: from 2/2/3/4/5 to 2/2/2/3/4.
3-Star by Tier: from 3/4/5/6/8 to 3/3/3/5/8.
Champions’ Base Damage is going up from 1/2/2/3/4/5 to 3/3/3/4/5/6.
Riot is shipping multiple trait changes. In short, Guardians, Hextech and Knights are all getting nerfs, whereas Rangers and Sorcerers are getting buffed.
Guardians will have slightly less bonus Armor (from 45 to 40).
Hextech Item Disable duration is going down from 7 seconds to 5 seconds.
Knights will now block 15/30/60 damage instead of 15/35/60.
Rangers will gain more Attack Speed (from 25/70% to 40/70%).
Sorcerer’s will now gain more Ability Power (from 40/100/175% to 40/120/200%).
Lissandra’s mana (starting/total) is going up from 0/85 to 0/95.
Varus’ Attack Damage is going up from 50 to 60.
Brand’s Pyroclasm will now have a longer bounce range (from 2 Hexes to 3 Hexes) and will now travel faster.
Cho’Gath’s Spell Damage is going up from 175/350/525 to 200/400/600.
Draven’s Attack Damage is going down from 70 to 65.
Pantheon’s Armor is going down from 80 to 70.
Locket of the Iron Solari’s effect will now last for 8 seconds instead of 7 seconds.
Redemption’s health threshold is going up from 25% to 30%.
Repeating Crossbow’s Attack Speed and Critical Chance per stack is going up from 20% to 30%.
Spear of Shojin’s mana restoration is going up from 15% to 18%.
Trap Claw’s stun duration is going down from 5 seconds to 4 seconds.
That’s it for our Teamfight Tactics patch 9.21 breakdown! If you want to go over the patch in a more official manner you can click here to go to Riot’s official website! Finally, you can read our regular patch breakdown by clicking here.