Splitgate Open Beta Extended Indefinitely

by in General | Aug, 20th 2021

When it comes to FPS titles, there are few that seem to hold up to the test of time. Games like Team Fortress 2 seems to be still going strong, and while Halo and Call of Duty keep pushing out titles, it’s less about the gameplay, and about a new experience that fans want, but still retaining the same DNA from the game that previously came out, to begin with. However, there’s a new game that’s been making waves, and while it feels like the games that players are accustomed to, it’s also insanely fun to watch. The game in question is Splitgate, touted as “Halo meets Portal” the massive spin on the game is the ability to make portals, pulling the mechanic right from the puzzle platformer made by Valve. The game also plays and feels just like the original Quake arena and Halo titles. Which makes the game ripe for a good time with friends. However, the open beta for the game was coming to a close with the slow release of the game’s 1.0 version. However, the developer’s 1047 games, have announced that Splitgate is going to remain in open beta for the foreseeable future. 

Splitgate Remains in Open Beta

There’s no concise answer as to when the game is going to exit open beta, more or less putting the game into a free Early Access mode for the game. However, the game is about 95% done. With 20 maps and over 10 game modes, the players from consoles and PC have been flocking to the game to try it out. The game has seen massive success as well, surpassing 10 million downloads recently, and the game is only getting better with time. Seeing that the game is continuing to pull in more people. The reasoning behind continuing the open beta for the game seems like a no-brainer, and in a form of a Win-Win for players and developer, 1047 elaborated on their decision for continuing the Splitgate open beta in a press release.

In looking at the issues facing the scalability of the game’s backend, the process includes far more than simply dealing with server capacity, We are focused on keeping the game stable for fans, and iterating on the game’s concurrent capacity in order to minimize player wait times. We want to do this the right way, and we want to be prepared for massive scale when we officially launch, all the while continuing to improve the beta with frequent updates, additional features, and improvements to server capacity.

This seems like the best course of action for the team, seeing that the game is continuing to make a splash, more people who were hesitant on the game are now moving towards the game to check it out.

Fixing issues within the structure for the game will ensure that when the game does launch into 1.0, it’ll be able to be overflown with server capacity without players being kicked out of the game. With the current popularity of the title, as well as the high entertainment factor for the game, there’s a huge possibility that the game is going to become an esport of its own, without any help from other games. This has already been seen, with Xbox holding a tournament for $100k coming up on August 28th

Having Splitgate stay in open beta as well is going to be more than beneficial for the developers of the game, seeing that Splitgate’s devs, 1047 games is only a team of 30 people. They were already struggling earlier in the year with the game’s servers when Splitgate started to hit its stride. Now, with the continued increase in players, 1047 is able to adjust their servers accordingly and fix any issues with the servers in real-time without having to worry about a massive crash when the game officially launches.

Overall, this is a big win for both the players of Splitgate and the developers as well, as the game has been made for the player who enjoyed fragging their friends in Halo, Quake and Unreal Tournament. The game feels great, and there’s only one direction the game can go from here, and that’s up. 


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