Soulcalibur VI Reaches 2 Million Units Sold Across All Platforms


by in General | Jul, 22nd 2021

Bandai Namco has announced that Soulcalibur VI, the latest iteration of the 3D weapon fighter, has just surpassed two million units in sales since its release in 2018. While this may not make it the best-selling Soulcalibur game to date (that distinction goes to Soulcalibur IV, which featured Star Wars characters like Yoda, Starkiller, and Darth Vader), it does mark a return to form from Soulcalibur V.

SC6 Marks a Return to Form For the Series


Soulcalibur V only sold 1.38 million copies and was considered a huge step backwards for the series, almost killing the series. This was largely due to mechanics that players didn’t care for, including meter management, among other issues.

While not all the data is known for every game in the SC series, Soulcalibur VI matched the sales of Soulcalibur II, which was widely popular at the time for its ports across Xbox, PS2, and Gamecube.

This is the first we heard of the Soulcalibur VI sales record outside of a brief mention when the game launched. At the time, the Japanese quarterly report from Bandai Namco stated that “for home console games, Soulcalibur VI saw a steady/favorable launch in global sales while previously released games also performed well.”

As part of the announcement, Bandai Namco announced that the esports scene for Soulcalibur is returning this year in the form of Dojo events that will lead up to an Online Challenge divided into five regions: North America West, NA East, Europe West, Southeast Asia, and Japan. This is par for the course for the FGC, which has largely transitioned to online events in the wake of the COVID-19 pandemic. Given that the first FGC events won’t be returning to live attendance until at least December’s CEO, it makes sense that developers have not wanted to foot the bill (and the risk) by hosting in-person events earlier than this.

The future of Soulcalibur may not be as bright as something like Tekken has been for Bandai Namco, but with two million sales, hopefully, we won’t see another six-year drought between releases.

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