PC Horror Card Game Inscryption Gets Mini-Expansion Beta Test
Indie horror titles are one of the few genres that have innovated on what it means to not only tell a story but how that story is told. Some titles like Five Nights at Freddy’s used environmental storytelling before putting the plot of the game front and center, with the majority of the plot being found through secrets and easter eggs, adding more mystery to the series. One of the most recent titles that have put a spin on their storytelling while still giving players the heebie-jeebies is Inscryption.
Originally shown off in the Devolver Digital Direct this Year, and created by Daniel Mullins, the same person behind the indie hit Pony Island, the game tells the story of a player who is forced to play a card game against a deity who promises to end the life of the player if they lose to him.
The game is a mix of classic deck-building titles, while also implementing escape room mechanics that the player needs to solve before they’re able to turn the odds in their favor. However, not everything is what it seems.
(Spoilers Ahead for Inscryption)
The game is split into three acts. The first act is the Cabin, which is what the majority of the marketing material for the game shows. However, the game changes once the player manages to defeat the hidden man on the other side of the table. It turns out he’s one of the Scrybes from the lore of inscription named Leshy. The player is then thrust into the original version of Inscryption, which has a resemblance to titles like the Pokemon TCG Gameboy title. Now, with the game opened up, more rules start appearing. The player now has Gems, Bones, and Energy to summon other cards in the game because the other Scrybes in the title have their own mechanics in the world.
Once the second act is over, players are thrust into a third act of the game, which is similar to Act 1, but now plays by the rules of the robot character P-03. However, many players who purchased the game expected Act 1 to be the whole game, rather than a part of it. While the expanded story and multiple acts were pleasant surprises and something that made the game meatier by comparison to expectations, many fans started asking to have a mode added to the game that would turn Act 1 into the roguelike that they expected it to be. Lucky for them Daniel Mullins was listening.
Inscryption: Kaycee’s Mod
Announced on Twitter by Mullins himself, Kaycee’s Mod is a lore expansion, as well as an expansion of the first act of the game. It’s not a full-on expansion of the full title, but rather a mini-expansion that adds onto Act 1, and gives players a new way to experience the game that they thought they were getting.
The mod turns Leshy’s Cabin into a full roguelike, giving players endless hours of fun playing cards with the maniacal woodland photographer.
The post on Steam talking about the update says, “Kaycee’s Mod is a free mini-expansion for Inscryption that hacks Leshy’s Cabin into an endless, and increasingly challenging, roguelike. Apply different skulls to your run to ascend the Challenge Levels. Reaching new levels unlocks new cards, challenges, and dev logs inscribed by the late Kaycee Hobbes as she uncovered the secrets on the disk.”
The expansion is currently in beta, which means players are going to have to opt into the beta on the properties page on steam.
To join the beta, once the player is on the properties page, clicking on the betas tab will reveal a place to enter a code to join. Mullins tells the player to join by entering the code “givemeascensionmode,” and once the code is entered, Steam will start downloading the beta. Once players jump into the new version of the game, they’ll have to put in another secret code, which involves pressing Shift+K+M on the main menu. After that, they’ll be able to play the game endlessly in the mod.
All Mullins asks for in return is that players help out testing the mode by using F11 to notify Mullins of any balancing issues or bugs that are in the mini-expansion. More content is also planned on coming out for this mini-expansion as well, including two new rare cards, two new items, and a special final encounter that will be added in the game for players who are tough enough to make it to challenge level 12. Mullins also adds that since the expansion is still in beta, players are going to want to make a backup of their save files just in case something goes wrong.
This indie horror title has fixed the one issue that many fans have had with the game, the fact that the first act is too short, and is perfect for a rouge-like, so players can play the best part of the title endlessly.