Outriders Demo Patch to Change Farming, Motion Blur, More
It’s pretty good news to see that Outriders is about to get a demo patch. I spent some time with the demo last weekend, at the insistence of a few people on the team. It’s a lot of fun, I’m not going to lie. Maybe it was just the Technomancer’s grenades and turret that did it for me. With more than two million people already playing the demo, the devs went to Reddit to discuss how things have gone so far. The demo did admittedly have some connectivity issues, but that all seems to be fixed. The devs kept people up to date on Twitter and their official Status Page. The demo isn’t going to be left as is though.
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Change Is Coming
The Outriders devs want to balance the actual game development with the needs of the Demo to make sure fans of Outriders will be kept excited, thus, the need for a patch or two. There are changes (Resolutions) that are planned for all platforms Outriders will be on, but bear in mind, these could always change as time goes on.
You can, as always find the full list of changes on their Reddit thread. A variety of crashes and bugs were fixed, and a Motion Blur Toggle was added to all platforms. Thank God for that. Improvements were also made to matchmaking, to make the wait time a bit easier to manage. The devs did offer a bit of a note of caution when it comes to changes. Some of these were made in response to feedback they’ve seen come in, as well as their own metrics.
The demo patch for Outriders also has some changes that are only intended to affect the demo. Some of these may not make it over to the main game when it launches. Here’s what the Devs said: “We would like to issue an explanatory note of caution before getting into the changes: While we have balanced the main game with a certain progression system, this progression may be impacted by heavy farming of gear and/or mods in the demo. As some players are front-loading a lot of that progression (such as by trying to fill their mod library or acquire multiple Legendaries) within the demo content already, their experience of parts of the main game may well be impacted.”
The enemy mob Captains are going to get a few changes in the Outriders demo patch. “Healing Light” is going to be nerfed at least slightly. The abilities “From the Ashes” and “Phoenix Aura” for Captain mobs are also going to have longer cooldowns. This is due to several players having issues killing these because the abilities would just keep proccing. It stopped being fun to fight them.
Gauss is going to have his health increased for repeat playthroughs as well. This is to make sure he stays a challenge for players who have tons of gear and are considered overpowered for that point in the story. Gauss’ healing from “Steel Wall” also will get increased. But one of the big things to talk about is Loot. The devs point out that drop rates for enemies are not being changed right now, and feel they are pretty balanced.
They also understand farming runs and don’t want to have these stop. They get the idea behind farm runs and getting lots of awesome loot. But the lootcave that was discovered, via the triple chest-run, and the store exploit do not line up with what they want. Instead, the Outriders devs are shifting farming efforts to mechanics in the game that may wind up being more enjoyable to repeat such as:
- Epic items will no longer appear in shops and vendors (within the demo).
- Chests will no longer drop legendary items.
- Side quest rewards (on repeat runs) will now have a chance to drop legendary items.
Personally, I like seeing legendaries drop in chests, but I get it. Some other miscellaneous changes are coming as well in the future. They cannot fully address camera shake in cut-scenes/dialogue, but they do know the community wants this reduced. Perhaps by removing the 30 fps restriction in these scenes, it will be lessened.
The biggest change that I’m looking forward to, is changes to the Cover System. It’s another thing they can’t truly fix during the demo, but the main game will have fixes to bugs concerning getting cover in the game. Updates to issues plaguing the cover system on a more global level will also occur. Don’t worry, the cover will be better in the main game. It has felt very clunky as it stands right now.
Items disappearing from inventories is a serious issue too. The team is working to fix it, but they do not have an automatic system to restore people’s complete inventories. But it’s being looked at to fix this. Finally, Cheating. Of course people are going to use exploits and cheats in a game like this. Third-party software in particular is going to be a problem. Outriders’ teams are not going to divulge their plans, but they can identify cheaters with ease in their system. Punishing those players won’t affect regular playing or your co-op experience.
We’re very excited to see Outriders launch on April 1st, that’s for sure. A few of us have been regularly diving into the demo to get our hands on this new action RPG/looter shooter. What do you think though? Excited for it? If not, what would need to change? Be sure to let us know over on social media!