Nvidia RTX & DLSS Coming to a Slew of Triple-A Games Including RDR 2, DOOM Eternal, R6: Siege, and More!
The last couple of years have definitely been fruitful for the folks over at Nvidia — they’ve developed (or refined) some mighty impressive tech, including both real-time ray tracing (or RTX for short) and DLSS. The only problem, however, is that these enhancements were only available for a handful of titles.
Fortunately, that is no longer the case as Nvidia has worked around the clock to get as many developers and game studios to implement this aforementioned technology into their latest and greatest titles. There’s still a lot of work to be done in that regard, but huge advancements have been made. In fact, the list of supported titles has been growing exponentially, and it’s about to get all the more impressive — a couple of exceptional triple-A games getting both Nvidia RTX and DLSS support!
A Most Eclectic Mix
DOOM Eternal, Red Dead Redemption 2, Rainbow Six Siege, Icarus, LEGO® Builder’s Journey, DYING: 1983, The Ascent, and The Persistence will all be getting either RTX or DLSS support (or both, in some cases). This means that over 130 titles will now be supported in one way or another — an impressive number, no doubt!
Now, ray tracing can certainly elevate the whole gaming experience when implemented appropriately, but DLSS is arguably ten times as important — in many ways it’s a slice of the future! Or, to put it more bluntly: it’s free performance, and who doesn’t want that? We’re talking about a 10-30% increase in FPS without any apparent drop-off in visual fidelity. If we had to describe it in just a single word we’d definitely go with “magic.” Heck, it’ll even adorn the upcoming Nintendo Switch Pro which means the technology itself has been refined to such a point that it’s ready to go mainstream.
If you want a more detailed breakdown, you can get the nitty-gritty on Nvidia’s official website!