New World Beta Impressions Are a Mixed Bag at Best
New World has changed quite a lot since its original reveal, and beta impressions for this version are starting to come in. While many are feeling excited about it, others think it’s more of a niche MMO that won’t really crack the market. Others have more decidedly negative opinions, like Asmongold. We’re presently in the final beta test before the game releases later in August. There’s a fair chance that the version of the game players has access to right now will be incredibly similar to the final release. It takes an incredibly long time to develop an MMO, after all.
Asmongold Didn’t See Improvements From The Last Beta
Asmongold is one of the biggest names in MMO streaming, and so his words do wind up carrying a fair amount of weight. His New World Beta impressions were not positive ones. He went so far as to say that, the game is “not f**king ready for a next-month release.” Asmongold feels there are quite a few issues with the game that have yet to be addressed by Amazon Games:
“It’s so dysfunctional, it’s so laggy, it’s so broken. I don’t know what they’re gonna do [to fix it].”
Perhaps one of the worst things is that he isn’t seeing improvements from the last beta in areas like player/character movement. He didn’t care at all for the attack patterns in the game and says that having dodge-based rolls in a game with latency is just not going to work. In a game where tactical rolling is important, if you have serious latency/lag issues, you’re not going to get the results you’re hoping for (unless you think ahead into the future).
He’s not mad that it sucks though. Asmongold likes New World, and wants to like it, he doesn’t want them to screw the game up. He revealed that he’s played 182 hours across the betas. So it’s not that the game is bad, it’s that the game isn’t ready at all. He pointed out that quest progression, fast travel mechanics, lack of optimization, lacking end-game content, and monetization are all serious issues that need to be addressed before launch.
He, like us, wants the game to succeed. But if it’s not ready to go, and Amazon Games rolls it out anyway, it’s going to be an absolute flop, and nobody wants that. Not all of the thoughts on the game are negative though.
Shroud Has High Hopes
While Asmongold, an MMO connoisseur likes it but has some issues with it, Shroud is a little more positive. Shroud thinks in his New World Beta impressions that it offers something other MMOs don’t. Trying to take on the best MMOs in the business – FFXIV, ESO, WoW, is a fool’s game. Instead, you have to figure out what you’re after and what market you’re looking to corner. What’s the unique catch for New World fans? Shroud goes into it:
“New World is a pretty unique MMO; it’s not your traditional experience. In other games, you have these huge skill bars, [but here] it’s slow, methodical action combat. One thing this game does a great job of is using gameplay to be different to traditional MMOs. Gamers who don’t like MMOs would actually like this game. People have played survival games, adventure games, but MMO titles are daunting. This game already does a good job hitting that casual audience.”
Shroud thinks this is the MMO for people that aren’t MMO fans. It’s more for the casual gamer who enjoys survival-style games and adventure games. Conversely, it’s got the stuff for hardcore MMO players too. If you want to craft, fish, do stuff like that, you certainly can. You don’t even have to go out and kill monsters if you don’t want to. It’s really nice to see an MMO has something for everyone.
Ultimately a Bit of a Mixed Bag
New World could easily be a huge hit. A lot of people are talking about it, and thousands are playing it, hyped up for the official launch. Other outlets have some negatives to talk about in the world of Aeternum. Perhaps one of the biggest complaints is the Quest System. There are plenty of quests to do, and they focus on a few of the facets of gameplay, which is fine. But they don’t seem to be doing anything to drive the story of the game.
There’s also reportedly not a lot of variety in these quests either. It’s important to have some kind of driving goal in your MMO, but perhaps that’s not the goal. If they’re after more casual players, maybe New World doesn’t want an overarching story and instead wants people to just make their own stories. That’s one of the major problems with the game, in that the quests feel bland and repetitive. That’s something we’re used to in many MMOs over the years, but it’s not a good thing. Despite that, most people playing it are enjoying it. But there are certain areas with room for improvement. If Amazon Games takes a look at these problems, the beta impressions and launch impressions will vary, for the better.