Wizards of the Coast Announces New Throne of Eldraine Legendary Creatures: Linden, Torbran, More


by in Magic: The Gathering Arena | Sep, 18th 2019

We are hot in the middle of the third week of spoilers thus far for the Magic: The Gathering expansion called Throne of Eldraine and we have the latest batch for you to check out. This time around, though, we have some real legends for you to see.

Wizards of the Coast Announces New Eldraine Legendary Creatures and More

That’s because this latest batch of spoilers for the upcoming expansion is themed around new Eldraine legendary creatures coming to the set for a variety of colors. There are a couple of legendary creatures that have already been announced but this group bolsters their numbers by a few.

There are new legendary creatures for the red, white, and green deck collections that show off what they can do on the field both in Standard and in the Commander/Brawl modes. However, legendary creatures aren’t the only cards that we will be going over in this set of spoilers.

There is, in fact, a couple more cards that have been revealed, including the answer to those players who are not wanting to play a food token deck or are just annoyed by the whole mechanic in the first place. Without further ado, let’s jump right in and take a look at these newly announced cards.

Eldraine Legendary Creatures: Linden, the Steadfast Queen

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First up in the spoilers for today, we have a true queen in the form of Linden, the Steadfast Queen. Linden is a human noble legendary creature card that is associated with the white mana collection. She costs a solid three mana to summon to the field, which all three must be white mana in the process.

She has the even stats of three/three, making the mana cost equal to her stats. But she also has the vigilance mechanic so she can attack in the match without having to be tapped like with most other creature cards. In addition, she has one final ability that tops her off and makes her a solid choice.

Linden, the Steadfast Queen’s main ability allows you to gain one life point each time that you have a white color creature that you control attack. So long as she is on the field and you’re attacking the opponent(s), you are guaranteed to be getting some life points back.

Linden is a true queen to lead the mono-white decks to glory in the upcoming meta game for the new set. The way she is built, it is clearly meant to appeal to those players who use only a white deck and not a hybrid between two colors or the like.

It remains to be seen how she will hold up in Standard or draft modes but we do know that she will likely be a great asset for mono-white decks in the Commander and Brawl match formats. Being a legendary creature, you can select Linden as your partner queen for those matches and you’ll have some health coming in rather regularly.

Eldraine Legendary Creatures: Fae of Wishes

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Next up we have a new Adventure card that isn’t legendary but is rather useful for certain decks regardless. The new Adventure card is Fae of Wishes who is a faerie wizard creature card that is for blue deck players. It costs a mere two mana to use this card, one of which must be blue mana.

It arrives on the field with the stats of one/four and the flying mechanic as well. It has a second ability, though, that makes it even better. It has a mana ability that requires two mana to use, one of which must be blue mana, and require you to discard two cards at the same time.

Doing this will allow you to return Fae of Wishes to its owner’s hand so you are able to play this card again. This is great since you are able to play it as an Adventure card instead. As with other cards of this ilk in the upcoming set, it has a second version that is a spell card rather than creature.

The spell version of Fae of Wishes is called Granted and costs more mana to use at four mana in total, one of which must be blue. It allows you to choose a non-creature card that you own from outside the game, reveal it to your opponent, and then put it into your hand.

There is a bit to break down with this rather great blue control card. Fae of Wishes is what you want to play first as it can be played on your second turn and has some great defensive stats at one/four. You can use it to keep your opponent occupied while you gather your forces.

But what you really want to do is use the two-costing mana ability Fae of Wishes has to return it to your hand before it is killed. Then you will want to hold onto it until you are able to play the Granted spell card version. This will allow you to access a valuable non-creature card from your sideboard.

This is great since, normally, Fae of Wishes can’t be exiled like some other Adventure cards and then played again later on. Regardless, this is a solid card option that will be great for blue control decks and others that rely upon strong defense and spell cards.

Eldraine Legendary Creatures: Realm-Cloaked Giant

”Eldraine

Back to the white cards for a moment, we have the big creature card Realm-Cloaked Giant. This giant is a white creature card that costs a whopping seven mana (two of which must be white color mana) to summon to the field but it has the equal stats of seven/seven to match the rather high mana cost.

In addition, it has the vigilance mechanic attached to it so it is free to attack the opponent without being tapped. Overall, this is about as standard as you get when it comes to a big creature card like Realm-Cloaked Giant. However, it is actually an Adventure card like Fae of Wishes.

The Adventure version of Realm-Cloaked Giant is called Cast Off and costs much less mana to use at five in total, two of which must still be white color mana. Instead of being a giant creature card, Cast Off turns this giant into an Adventure spell card capable of doing some serious damage.

When you use Cast Off, it will immediately destroy all non-giant creatures on the field entirely. This is a nice board wipe feature that you are capable of doing on just the fifth turn. However, it isn’t likely that you have a full deck of giants so be sure to prepare for the chance of your own creatures being killed in the process.

Regardless, Cast Off allows for a nice board wipe and it still retains the ability to be exiled immediately after using. This allows you to wait until the seventh turn or so to then summon it from exile as the giant creature card with the strong stats.

Realm-Cloaked Giant isn’t the greatest Adventure card but it is far from the worst as well. Some players may find a good use for this card in Standard but it might be best for use in Commander and Brawl as a way to frustrate every opponent on the field with the fifth turn board wipe from Cast Off.

Eldraine Legendary Creatures: Tempting Witch

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Next up is the black human warlock creature card Tempting Witch. Tempting Witch is a black creature card that costs three mana to summon, two of which must be black. It has the okay stats of one/three that are just okay but it has a couple of interesting abilities that will make a twist on the food token mechanic.

Tempting Witch enters the field with the added perk of creating a food token for your side of the field. If you don’t know about the food tokens, these are artifact cards that when paired with two mana and tapped, they can be sacrificed to give you back three life.

It’s a simple mechanic that isn’t that great on its own but is solid for players who are looking to bolster other cards who need the food tokens or use them in a different way. One such example is Tempting Witch who doesn’t just generate the tokens to be used for healing.

With this witch on your side, you can do the same process of spending two mana and sacrificing the food token to make a target player lose three life points. This is an interesting take on the food tokens mechanic since you are able to make someone lose life rather than give life points.

This is an interesting twist that could be a great way of not making the player lose life but also counter those food token players who will sit there all day trying to heal themselves for three points. This will keep them in check and keep the match balanced at the very least. With other cards, this could be a great addition to certain black decks.

Eldraine Legendary Creatures: Torbran, Thane of Red Fell

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For this next card, we return to the legendary creatures with a red legendary creature. Torbran, Thane of Red Fell is a red legendary dwarf noble creature card that costs four mana to summon to the field with an odd requirement of having three red mana required instead of the usual one or two.

When it summons to the field, it has the stats of two/four, which are alright for defense at that point in the match but could be better for sure. What’s interesting, though, is the ability that Torbran has that makes mono-red decks still remain a viable deck after all.

If a red source of any kind that you control (creatures, etc) deal some damage to the opponent or a permanent that the opponent controls, you will still deal that same amount of damage but plus two more damage as well. This is a nice game-changer for players both in Standard and Commander.

The catch is, of course, that the player only needs to deal some damage to the target and you get this plus two boost instantly rather than having to kill it entirely or just attack the opponent. Regardless, that plus two damage will add up rather quickly over time and make this a force to be reckoned with.

Of course, red players in Commander and Brawl will also want to consider making Torbran, Thane of Red Fell their partner for the match formats so that they can easily take advantage of this extra damage throughout the match and towards all opponents.

This will be frustrating, especially if you stack the field with a ton of low-costing creatures that are, suddenly, able to always deal around three damage or more to the opponent even if they only have a stat of just one for their attack.

Eldraine Legendary Creatures: Yorvo, Lord of Garenbrig

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Last but certainly not least, we have one more legendary creature card for you to check out. This time, it is for the green deck players out there. This card is Yorvo, Lord of Garenbrig. He is a green legendary giant noble creature card that costs only three mana to summon to the field.

The catch is that all three mana must be green mana, therefore, further emphasizing the mono nature of this upcoming expansion. Oddly enough, this legendary giant comes to the field with the strange stats of zero/zero, though, this is explained rather quickly with the abilities he has.

When Yorvo enters the field, he immediately has four plus one/plus one counters on him, giving him the immediate stats of four/four, which is rather impressive for a creature that only costs three mana. But that’s still not all for Yorvo as he has one more trick up his sleeve.

Whenever you have another green creature summoned to the field, you will get to put yet another plus one/plus one counter on Yorvo, further increasing his stats. However, it isn’t over there either because if his power ends up being greater than the creature you just summoned, you get to put yet another counter on him.

Suddenly, after summoning Yorvo on turn three and then another creature on turn four, Yorvo will go from zero/zero to being a six/six in just one turn of being on the field. For turn four, that is absolutely bonkers and will make your opponent’s life a living pain.

The best part, though, is that Yorvo will only continue to get even stronger from there. Of course, this means that he will be a valuable and basically required asset for big creature green decks in the upcoming set. In addition, he is by far the most worthy candidate of the legendary creatures here for being a partner in Commander and Brawl.

You won’t have to wait too much longer to use Yorvo, Lord of Garenbrig when he releases alongside Throne of Eldraine later this month on September 26 digitally and on October 4 for the tabletop physical card release.

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