By Cody Perez
September 6, 2019
For the third time this week, we have more spoilers for you courtesy of Wizards of the Coast. This week marked the first full week of September and also the partial launch month for the upcoming Magic: The Gathering expansion called Throne of Eldraine. So, without further ado, join us for a closer look at some of the MTG Throne of Eldraine cards that have been revealed!
Until now, we have had little to no information (outside of leaks and rumors) about the cards that are in the fairy tale and knights-themed set but now that we are in September, Wizards of the Coast is opening the floodgates on everything that you need to know about the upcoming cards and mechanics.
We’ve seen various cards revealed thus far including the new Adventure cards that take the idea of Grimm’s fairy tales and takes it to a whole new level. Of course, we have some new cards for you to check out here that will be adding even more layers to the cards revealed so far.
These include the first official reveals of MTG Throne of Eldraine cards for the red and blue color decks. So far, we’ve mostly just seen a bunch of cards that have been revealed for the black and green colors, including a lot of cards that seem like they are going to revitalize and change up green decks entirely.
Of course, an expansion about fairy tales wouldn’t be complete without some beloved stories that Disney popularized. These include Wizards of the Coast’s twists on Cinderella, The Little Mermaid, and more.
Starting out with Cinderella and Prince Charming, the first card that we have to reveal is the Crystal Slipper. Part of what makes the expansion’s reveals thus far so amazing is that Wizards of the Coast is taking these fairy tales and twisting them so that they work within the confines of the card game.
Interestingly enough, the company has envisioned the Crystal Slipper that Cinderella leaves behind as a red color artifact equipment card that costs two mana to use, one of which must be red. You are able to equip Cinderella’s long lost slipper to a creature you have on your field.
Fortunately, it seems like you don’t have to worry about the slipper fitting your creature after all. The creature who is wearing the Crystal Slipper will get a simple boost of plus one to their attack damage and will then have haste so that they attack as soon as they are brought to the field.
Overall, this is a fairly simple but effective equipment card that will be useful in the early turns of the match for letting one of your creatures not only be able to attack on their first turn but also have a bit more damage to boot. Red aggro decks will be happy about this card.
Next up is the first official of the MTG Throne of Eldraine cards revealed for those players who use blue color decks. Of course, we already had the reveal of Oko, Thief of Crowns, who is a hybrid green and blue Planeswalker but he is one that is shared between both of the colors.
But Run Away Together is the first card to be exclusively meant for blue color decks and it is one that is also really simple but effective for blue decks, much like the Crystal Slipper artifact card. For starters, Run Away Together is an instant spell card that costs only two mana, one of which must be blue.
Its effect is a simple enough one that allows you to pick two target creatures controlled by different players. This card will require them to return those creatures to their owners’ hands. Hilariously enough, the card itself shows a mummy zombie-like creature running away with their presumed lover.
Being that this is an instant, this is a great way to counter some creatures that your opponent has played to take you out. It’s a simple but effective way of returning a creature that is causing trouble for you and buy some time in the process.
But of course, there is a catch with this card that is worth mentioning. It does require that the two creatures be from different players so this likely means that in a solo match you will have to be one of those players. So, it is best used in that case with a creature about to be destroyed or is the weakest.
At the same time, that effect of Run Away Together makes it a likely candidate for Commander players. Considering that you will be up against potentially more than one opponent, this is a great card for targeting two different opponents at the same time and giving them some trouble.
But that’s not all that the blue deck got revealed as the next card is Wishful Merfolk. If it wasn’t clear from the name or the obvious artwork, this card is meant to be Wizards of the Coast’s take on The Little Mermaid story. The artwork features the titular mermaid herself staring into a mirror.
In the mirror, she sees the human version of herself that she would, of course, want to be. Wishful Merfolk is a Merfolk creature card that costs a meager cost of two mana, one of which must be blue. That is a solid cost considering that she has the nice stats of three/two.
At the same time, she also has the defender ability and a second ability that is quite intriguing. If you want, you can pay two mana again (one, of course, being blue) and this will turn the Wishful Merfolk into the human she wants to be until the end of the turn.
Being the strange card it is, there are a couple of purposes to the Wishful Merfolk card. Of course, by default, she is a great one that could be used for defending and buying time for blue players in those early turns. This is certain to give a nice boost to blue players in the beginnings of matches.
At the same time, you are able to fulfill her wishes and make her a human if you’d like. The implications of this are interesting. Is it for using cards and the like that boost human creatures or is there going to be a follow-up card that will benefit this vengeful mermaid? Only time will tell.
Next up is the reveal of yet another blue card that will be a solid option for blue players. This card is the Witching Well, which is an artifact card that costs only one blue mana to summon to the field. It is a useful card that will be an important part of starting out matches in the right way.
What the Witching Well does is, when it enters the battlefield, you are able to scry two. What that means, if you don’t already know, is that you are able to look at the top two cards of your deck. When you look at them, you will be able to put any number of them on the bottom of your deck or at the top.
For example, let’s say that you see a late game card that you don’t want to use until the end of the match or isn’t too useful right now, you can move it to the bottom if you’d like. On the other hand, if the other card is one that you want in your hand right now, you can leave it at the top of your deck.
At the same time, you are able to move both cards to the bottom or leave both on the top. It’s a useful mechanic that will allow you to make sure you start out the match in the best way possible. However, the abilities of the Witching Well does not end there as there is another ability, too.
For the price of four mana (one of which must, of course, be blue), you are able to sacrifice the Witching Well card to draw two cards. It isn’t a stretch to say that the cost for doing this is rather crazy as there are many cheaper cards that will allow you to draw two or more cards.
What makes Witching Well useful, though, and the reason behind its rather big cost for drawing two cards is the fact that you already know what those two cards will be or one of them or at least know what two cards they won’t be. But it isn’t the only witch-themed card that there is.
The other witch-themed card and the last remaining card that we have to cover in this final batch of spoiled cards from the upcoming expansion is the Witch’s Cottage card. The Witch’s Cottage is, unlike the others that we’ve gone over thus far, useful to those players who like using black decks.
The Witch’s Cottage is a unique swamp land card that you can play on the field and will be helpful for players who are attempting to have an updated black color deck in the new expansion’s meta game. Like you would expect, it functions normally just as a typical black land card would.
This Witch’s Cottage black land card can be tapped to add one black color mana to your mana pool. That alone is something that you already know about and isn’t anything new for this particular swamp land card. However, it has two main abilities that are interesting and play well with the Adventure cards that are being introduced in this expansion.
What Witch’s Cottage does is put restrictions on whether or not it will enter the field tapped or untapped, depending on the circumstances of the battlefield when you go to use it. If it enters the battlefield when there are less than three other swamp lands on the field, it will be tapped at first.
However, this means that if you put it on the field when there are at least three or more other swamp land cards on the field, it will enter the field untapped. That is the first ability that this land card has but it doesn’t end there since the game encourages you to summon it untapped.
If the Witch’s Cottage swamp land card enters the battlefield untapped, you may put the target creature of your choosing from the graveyard on the top of your deck to be drawn again soon. This is already really useful since you are able to bring back any creature card of your choosing back from the dead.
However, there is more to this than just that and it has to do with the new Adventure cards that are being implemented in this expansion. If you didn’t already know, the Adventure cards are seemingly normal creature cards that can double as, typically, a spell depending on what you choose.
With this method of using Witch’s Cottage, you are able to bring back those cards like Flaxen Intruder and many more, reuse them for a second go around. You can use it again as a creature or Adventure card, or just switch and make use of its other ability.
Players won’t have to wait too much longer to begin collecting and using all of these recently announced MTG Throne of Eldraine cards. The Throne of Eldraine expansion is set to drop later this month on MTG Arena on September 26. However, the physical tabletop version will be releasing soon thereafter on October 4.