Mousesports Win ESL Pro League Finals, Noise Complaints at Events – CSGO Recap 12/9/2019


by in CS:GO | Dec, 9th 2019

Welcome back to another exciting day of CSGO news! Today we’ve got a look at Mousesports winning the ESL Pro League Finals, and comments by pros regarding noise problems at tournaments.

As always, we’ve got a lot to cover today, so let’s dive on in.

Mouz Win ESL Pro League

After years of heartbreak and coming up just short, Mousesports has a top tournament finally, taking home the ESL Pro League Season 10 trophy in this past weekend’s event in Odense, Denmark.

While not the first victory for this tenured squad, the Pro League finals are the first tournament in which Mouz has managed to take down some of the world’s top teams. Evil Geniuses, Astralis and Fnatic (three of the four top teams in the world) were taken out by Mouz on their way to the championship.

First was the 16-0 victory on map three, Nuke, against EG, then came the nail-biting double-overtime win against Astralis in the first map of Train in their series. It lead to a one 16-14 clencher on Dust II to end the series, and finally the 3-0 stomp of Fnatic in the Grand Final.

Every win here was an incredible upset, so much so that the team was drug tested immediately following their 16-0 victory over EG, a rather serious matter for pros. Things could’ve been bad if anything was found in their systems.

But, thankfully, nothing was and the players laughed it off on social media. Congrats to Mouz, and here’s hoping they find more success in the weeks and months to come.

Too Noisy at Events

While there was much celebration going on in the community for Mouz’s victory, pros in the scene were busy expressing their frustration with outside sound bleeding into the game at events.

It all started with Astralis’ Xyp9x, who posted a Twitlonger expressing his frustration with how impactful sound from the audience and cast was on matches, with noise from the crowd often giving away big plays.

Players utilizing the sound from the game’s cast can see if they hear their grenade go off. The sound signifies their observers are watching an enemy near the explosion point, giving the team’s a sense of where their opponent is.

Mouz’s own Ropz came out on Twitter backing up Xyp9xs claims as well. Others have come out claiming the same issues have been had for them, and put’s into question what exactly can TO’s do to stop noise from bleeding into the players.

Previously sound booths were utilized to help dampen noise, but those have been proven to be very ineffective at stopping from getting through. It’s a tricky spot for TO’s given the unfair advantage of players knowing about things ahead of time. Something needs to be done to prevent these sorts of problems from ever happening again.

That’s all we have for today, thanks for reading. We’ll be back soon to bring you more exciting CSGO news, so stay tuned!

Comments


Leave a Reply