Michelangelo’s Infinite Combo in Nickelodeon All-Star Brawl Leads to a Tournament Ban

by in Fighting Game News | Oct, 15th 2021

Michelangelo got banned in an upcoming Nickelodeon All-Star Brawl tournament! That’s right, this brand-new fighter already has seen at least one infinite, and the upcoming 10,000 dollar Smash Con tournament has decided that Michelangelo should be banned from play. He’s not just known for his love of pizza and wacky jokes – now he’s known for an infinite so simple that just about anyone can easily pull it off. We certainly understand, but it is also nice to see tech developing so quickly in a fighter. 

If you’re curious about the tournament itself, it’s a 10K Nickelodeon All-Star Brawl tournament, taking place at Super Smash Con. It has the following rules:

  • 3 Stock / 6 Minute
  • 3 Neutrals, 1 CP
  • 1 Ban, no DSR
  • Michaelangelo is Banned
  • Indefinite Jab Locks are Banned

Michelangelo’s Infinite in Nickelodeon All-Star Brawl:

The game’s only been out for less than two weeks, and we’ve already got this kind of incredible tech going on. As a personal note, this writer has only been able to replicate Dan’s infinite in Street Fighter V. Some infinites only work on some members of the cast (height dependent, etc), but Michelangelo infinite in Nickelodeon All-Star Brawl can be done on everyone hence being banned. But how exactly does it work?

You need the slow downward angel that Michelangelo uses on his forward aerial attack. It’s easy to spam, and combos further into a grab, so Michelangelo can loop them into yet another forward aerial attack. You just throw, aerial hit, throw, aerial hit, and repeat until that player has been dropped. 

However, you don’t have to worry, because it’s already been confirmed that the fix is in – for Michelangelo that is. Leo “Deusmoon” Arguello, an All-Star Developer confirmed on Reddit that it’s been fixed, but it still has to go through QA and be double-checked:

Just an FYI, Mikey infinite is already fixed, we are doing a lot of fixes to the game, but every fix we do needs to go into QA to make sure everything is working as intended and something else didn’t broke, so as much as we would love to do a bunch of patches, we need to make sure that every patch won’t break the experience for other players. We’re glad about this decision on the tournament tho, hopefully, we’ll see some pretty good and hype matches!!

The infinite’s been reportedly patched on PC, but not on Switch. The tournament is being run on the Nintendo Switch, thus the reason for the ban. It certainly makes sense, and it’s pretty nice to see infinite’s being patched out. Sure, they’re fun to do, and it’s cool to watch, but it can absolutely kill the fun for a large part of the fanbase. When a fighting game becomes “do infinites or lose,” it becomes pretty divisive. Regardless, it’s nice to hear the devs are listening to the fanbase. 


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