Legends of Runeterra 1.8 Patch Notes: What’s New in Targon?
Now personally, this writer is wildly excited for Legends of Runeterra’s 1.8 Patch Notes! Why? Because it’s the launch of the latest expansion, Call of the Mountain! We can expect 89 cards to come with this patch, with 7 champions and a wealth of new features. There are some powerful new mechanics to excite every type of player. If you aren’t hyped about that,t here’s also the Discover Targon Lab! The patch is expected out on August 26th, at about 11 am PT, so get ready.
We’re here to tell you everything you’ll need to know!
Climb Mount Targon
A new faction has arrived in this expansion, and with them come five mighty new champions. Targon is a colossal mountain, where cosmic beings come to lend power to the mortal men who can brave the heights. There are tribes devoted to the sun and moon here, and astral dragons with untold amounts of power and majesty reside in the clouds.
The Targon faction is imbued with terrific power, and new ways to buff those that stay faithful to the cause. Aligning yourself with the celestials, you can harness the power of the sun and moon to defeat the other player.
They can also use the new Invoke keyword. Invoke has you pick a Celestial card from among 3 to create in hand. You can see the full list of the new Celestial cards here. They aren’t tied to any one faction and are all mighty, majestic beings. Since Leona and Diana are both tied to Targon, you can also expect liberal use of the Nightfall and Daybreak mechanics. We’ll cover all the new mechanics shortly.
Virtually every card in Targon is wildly powerful, with 6-10 power ratings not being uncommon. However, with this high-power comes high-costs. There aren’t a lot of cheap spells to cast in Targon. The answer: Mana Ramp! Targon’s style looks like it will pair nicely with the overwhelming Mana Ramp that lurks in the Freljord.
With new expansions always come new keywords/mechanics and Legends of Runeterra’s 1.8 Patch Notes are no exception.
Mechanics in Call of the Mountain
- Behold: This is a Bonus if you have a type of card in play or hand.
- Daybreak: Bonus if this is the first card you play in a round.
- Fury: When I kill a unit, grant me +1/+1
- Invoke: Pick a Celestial card from among 3 to create in hand.
- Nightfall: Bonus if this card is not the first card you play in a round.
- SpellShield: Nullifies the next enemy spell or skill that would affect this unit.
This is going to be a wild expansion, we can feel it. Naturally, Targon will have its own Region Road to pursue. Freljord, Ionia, and Shadow Isles have also had their Region Roads extended. They’re the other regions really focused on in this expansion. The reason those were extended, is so you could seek out the new Call of the Mountain cards.
As of this patch, levels 1-25 of all roads can now drop the Call of the Mountain cards. Levels that were added in Rising Tides are no longer tied to the Rising Tides cards, as well. They also pointed out that Bilgewater’s Region Road now benefits from the XP Boost Level System.
- From Patch 1.8, the first 12 levels on the Bilgewater road will multiply XP applied toward them by 50% (same as other existing regions).
- System will continue be adjusted over time—for example, to include Targon levels, or to advance further down Region Roads with future releases.
This expansion’s more than just “new cards”, even if those are rad. There’s also a new Lab to explore: Discover Targon.
A New Lab, Important Dev Notes, Balance
In Discover Targon, you pick one of six decks that are already preconstructed, loaded down with awesome cards and strategies that are possible, thanks to Call of the Mountain. Since we have no idea what cards are in these, we’ll give you a teaser of each deck:
- Friends Forever: Bring your Support units to the fore as you overcome your foes with the power of friendship!
- Crystalline Strength: Combine Noxian forces with Targonian buffs to Overwhelm your enemies and secure victory.
- Blaze Of Glory: Dazzle your opponent with an unrelenting assault from your Daybreak units.
- Align The Stars: Unleash the power of Targon’s Dragons and Celestial units as you find your destiny in the stars.
- Lurking Darkness: Evade and outmaneuver your opponents with the power of Nightfall.
- Star Ramp: Harness the Freljord’s natural magic as you accelerate towards Targon’s game-ending threats!
Personally, this writer is looking to play Friends Forever, or Blaze of Glory. What about you? But we also have some word on what expect in the future? The development schedule has shifted, and now new cards will come every two months, so with that, how they approach balance has to change.
Monthly updates are still the order of the day, but they also want new card content to be the most important thing when they release. With that in mind, they’re going to focus most of their live design attention on updates roughly around the mid-point between the expansions. That’s a good idea, so we can see at least one huge balance change, with minor adjustments before and after, to prepare for new content.
You’ll notice in the Patch Notes for 1.8 of Legends of Runeterra, there are smaller updates. The next patch won’t be for another three weeks, so they’re going to spread out the balance efforts across two patches. This will be a good way to take some time and see what the players really come up with in Call of the Mountain.
What can we expect in 1.10 and 1.11 though? There are a few things we can look forward to (or dread, if that’s your thing. We don’t judge).
- Lee Sin is going to get a major update, to offer more synergizes, and let him impact the game earlier.
- Ezreal will have the difficulty of his level-up quest adjusted. For good or ill? That depends on what you think of Ez, we guess!
- Adjustments to Yordle Griefter’s allegiance effect.
There are only a few card updates being added here, and so we’ll go over them in brief. Fury of the North is getting a minor nerf because let’s be real: it was wildly powerful. It also shifts the card to be more in line with the defensive nature of Freljord. Instead of being a temporary +4/+4, now it’s a +3/+4 for the round. It’s a minor nerf, but not enough to make it useless.
Trifarian Assessor is frankly, too good at what it does for the cost point it has. It’s not losing stats or any usefulness, but getting a point added to its cost. Instead of being a 4 cost, Triafarian Assessor is now a 5-cost minion. Sump Dredger is getting a quality of life change to make it usable in more situations. Instead of “To play me, discard 1 and draw 1”, it reads “Play: Discard 1 to draw 1”. Now it can actually be played on an empty hand. Zaunite Urchin saw the exact change to make it a more viable, useful card.
Honestly? We here at Esports Talk are crazy hyped for this expansion. A few of us have been talking regularly about some of our favorite cards and combos that are going to come out of this expansion. It adds a lot of flavor, and potentially very powerful combos. The most flavorful card so far? Swole Squirrel! I mean, it looks like Goldberg ate Wardlow, and then a Squirrel came along and ate them! You can look forward to a blog next week with some fun decks to come out of this expansion.
We also saw that there is are new Deck Bundles to get you started, for 2016 Coins. It will lower according to how many cards you already own in it. It’s a Leona/Aurelion SOl DayBreak/Invoke deck. It sounds like it will be a nice, meaty mid-range deck. There were, of course, minor things we did not cover in this discussion, but you can head right over to the official notes via this link, and take a read!