By Petar Vukobrat
May 14, 2019
Two weeks have passed, which means we have yet another set of changes to go over — this time it’s League of Legends patch 9.10! After the utter chaos that patch 9.9 brought balance-wise, this patch is comparatively light. That’s not to say that there isn’t anything to go over, but the sheer number of changes are a lot more standard and easier to digest.
Finally, there are a couple of changes that will not only impact competitive play but your solo queue adventures as well. So read carefully if you’re planning on climbing the ranks over the next couple of days!
With that out of the way, let’s take a closer look at League of Legends patch 9.10!
There are a couple of interesting balance changes shipping this time around, and we’re mostly looking at Fiora, Riven, Vayne, and Xin Zhao as the four picks that are either rising in prominence on the professional level of play, or have been terrorizing solo queue for quite a while now.
If you’re a support main (or a cat-lover in general), you have reason to celebrate — Yuumi will become playable during patch 9.10!
You can take a closer look at our recent Yuumi breakdown if you’re interested in learning more about Riot’s latest addition to the ever-growing League of Legends champion roster!
Brand is receiving a slight buff to his E “Conflagration.” This buff is aimed more towards mid lane Brand, but it’ll also provide a slight damage boost if you play him as support.
Its damage numbers are going up from 70/90/110/130/150 (+0.35 AP) to 70/95/120/145/170 (+0.45 AP).
Riot is buffing Caitlyn’s traps — they’ll now deal bonus headshot damage (from 40/90/140/190/240 to 60/105/150/195/240). Not a huge buff, but a welcome one regardless. This is a change that shouldn’t affect her overall strength, but rather enable one of the most unique aspects of her kit.
The Grand Duelist is getting a slight change to her W “Riposte.” Going forward, it will block both Braum’s and Kennen’s stuns rather than preventing their activation. Not much, but if you’re a Fiora main you’re surely not complaining, especially seeing how both Braum and Kennen are highly contested meta picks.
After being a powerhouse jungler for so long, Graves is seriously underpowered in his current state— at least when compared to a lot of other viable jungle champions. To counteract this, Riot is buffing the detonation damage on his Q “End of the Line” — from 85/115/145/175/205 to 85/120/155/190/225.
Riot is shipping a ton of changes to Master Yi. First of all, his Q “Alpha Strike” will no longer have a 0.1 second cast time, but it’ll have a new effect going forward:
His W “Meditate” will no longer have a 0.05 second cast time. His E “Wuju Style” will no longer grant 10% Attack Damage while not on cooldown, and the bonus movement speed on his ultimate “Highlander” is going up — from 25/35/45% of total movement speed to 35/45/55% of bonus movement speed.
This was a long time coming. The cooldown on Riven’s Q “Broken Wings” is going down (from 13 to 12/11.5/11/10.5/10 seconds), but the cooldown on her E “Valor” is going up — from 10/9/8/7/6 seconds to 14/13/12/11/10.
By nerfing her dash (and shield), players will have a much bigger window to counterattack and capitalize when playing against Riven.
There’s an interesting change shipping to Shaco’s ultimate “Hallucinate.” Shaco and his clone will now appear within 200 range of one another, and they’ll be facing each other. The real one will spawn in the direction of your cursor (if you’re playing Shaco), and the clone will spawn opposite to your cursor’s direction.
Riot is shipping a couple of changes that are directly tied to her buffs in patch 9.9. Starting with patch 9.10, her Q “Starcall” will grant more bonus movement speed (from 14/18/22/26/30% to 15/20/25/30/35%) and the movement speed decay will be a lot less rapid.
Riot is decreasing the cooldown on Tryndamere’s E “Spinning Slash” — from 13/12/11/10/9 to 12/11/10/9/8 seconds. This will make him more mobile, but it shouldn’t be too noticeable overall. Also, the ability’s AP ratio is going down — from 1.0 AP to 0.8 AP.
There’s a big nerf to Vayne coming this patch, and it’s a highly welcomed one as well. The tumble cooldown reduction during her ultimate “Final Hour” will now be 30/40/50% instead of 50% at all ranks.
Riot is buffing Xin’s Q “Three Talon Strike.” It will now have a noticeably shorter cooldown early on — from 9/8/7/6/5 to 7/6.5/5.5/5 seconds.
Going forward, Zyra’s plants will no longer take additional damage from basic attacks that aren’t triggering any on-hit effects. So, as an example, Miss Fortune’s passive will no longer proc on any of Zyra’s plants.
Not exactly an expected change, but Zyra mains are surely not complaining, especially considering the fact that the champion hasn’t been meta in quite a while.
There are four item changes shipping with patch 9.10, and none of them are too impactful overall, with the one exception being the Guinsoo nerfs.
Its Attack Damage bonus is going up — from 65 to 70.
Guinsoo’s is finally getting some overdue nerfs. Going forward, its phantom hit frequency will go up (from every two attacks to three), along with its armor and magic penetration — from 6% (+0.5% per level to a maximum of 15%) to a flat 15%.
This is an important one — Hunter’s passive burn effect will now apply to your pet’s attacks. So if you’re playing Elise in the jungle or, say, Malzahar, your spiders/voidlings will be able to seriously boost your clear time.
Runic’s combine cost is going down (from 375 to 250 gold), along with its total cost (from 2625 to 2500 gold). This should, in theory, heavily impact the jungle meta, and give AP-oriented champions like Elise a noticeable boost in power.
There is just a single rune change shipping with League of Legends patch 9.10, but it’s an important one!
Riot heard the message loud and clear — Conqueror was far too strong. Going forward, it will convert 8% (instead of 10%) of damage dealt against champions to true damage and healing. This should be enough to balance things out. Then again, we’ve thought the same many times in the past and were ultimately proven wrong.
Riot is shipping numerous changes and adjustments to ARAM. They want to balance individual champions out, along with important elements of play like turret damage, minion wave frequency, minion speed, death timers, and so on.
If you’re an ARAM regular, take a look at the updates below:
As with every patch, Riot is releasing a couple of new skins — this time it’s the Battle Academia line! There are six new skins in total, as well as another Prestige Edition skin.
Battle Academia Ezreal
Battle Academia Lux
Battle Academia Jayce
Battle Academia Katarina
Battle Academia Graves
Battle Academia Yuumi
Battle Academia Lux Prestige Edition
The Graves, Yuumi, Katarina, and Jayce skins will also receive accompanying chromas.
While it might not seem like it, a patch that nerfs Riven, Vayne, and Guinsoo is an important and meta-defining one. A lot of players will breathe a sigh of relief, and if you’re a solo queue regular you should start having a lot more fun going forward.
That’s it for our League of Legends patch 9.10 breakdown! If you want to go over the patch in a more official manner, you can click here in order to head over to Riot’s official website.