League of Legends Patch 9.9 Breakdown
Two weeks have passed, which means we have yet another set of changes to go over — this time it’s League of Legends patch 9.9! This is a huge patch filled with many nuanced changes and it should affect both competitive as well as casual play. Multiple mainstays like Aatrox, Tahm Kench, Rek’Sai, Jarvan, and Akali (to name a few) are getting hit, so the meta should change over the coming weeks by a considerable margin.
So without any further ado, let’s get down to our League of Legends patch 9.9 breakdown!
Major Champion Changes
Riot wants to make Aatrox a bit less one-dimensional. They want to change him from a one-shotting, dive-oriented bruiser that can safely survive thanks to his ultimate to something a bit more versatile. So instead of adjusting his numbers, they’re reworking a good portion of his kit. In other words, they’re diversifying his arsenal while at the same time shifting his power towards other elements of his kit.
Blitz’s passive shield is getting slightly adjusted (from 50% of his current mana to 30% of his maximum mana), his Q is getting cleaned up visually, and his ultimate “Static Field” is getting a new unique passive.
While his ultimate is off cooldown, Blitzcrank can mark targets by hitting them with basic attacks. Enemies that are marked will take 50/100/150 (+0.3 AP) damage after a one-second delay.
Soraka is getting a couple of noticeable adjustments with patch 9.9.
Her Q “Starcall” will now have a different cooldown — from 5 seconds at all ranks to 8/7/6/5/4 seconds. It will self-heal for more (from 56/64/72/80/88 + 0.4 AP over four seconds to 60/80/100/120/140 + 0.5 AP over five seconds), and the same goes for her ally healing — from 42/56/72/80/88 +0.4 AP to 60/80/100/120/140 +0.5 AP.
To balance things out, Riot is decreasing its damage numbers — from 70/110/150/190/230 +0.35 AP to 60/95/130/165/200 + 0.35 AP.
Finally, the movement speed bonus it will provide is also getting changed — from 10% when moving away from enemy champions to 14/18/22/26/30% decaying movement speed.
Her E “Equinox” will now have a lower cooldown early on — from 24/22/20/18/16 seconds to 20/19/18/17/16. It’ll cost more mana (from 70 mana at all ranks to 70/75/80/85/90), and deal less damage — from 70/110/150/190/230 (+0.4 AP) to 70/95/120/145/170 ( +0.4 AP).
Riot is completely changing the way Tahm Kench works, as well as his most potent mechanism — the devour on his W.
His base stats are getting adjusted — base health (from 540 to 600), base health growth (102 to 100), and movement speed (from 335 to 345), but the changes that are shipping to his abilities are even more impactful.
Take a look:
Akali is receiving two concrete nerfs with patch 9.9.
Her W “Twilight Shroud” will have a longer cooldown early on (from 21/19/17/15/13 seconds to 25/22/19/16/13), and the invisibility duration it provides is also going down — from 3 seconds to 2.
Riot is buffing Darius’ Q “Decimate” — it will now heal more (from 12/24/36% of his missing health on 1/2/3+ enemies hit to 15/30/45% of missing health on 1/2/3+ enemy champions hit).
Finally, his blade will be a bit more deadly as well — its base damage is going up from 40/70/100/130/160 to 50/80/110/140/170. Its bonus AD ratios remain the same.
Ekko’s base attack damage is going up (from 55 to 58), but the mana cost on his E “Phase Dive” will go down — from 40/50/60/70/80 mana to 40/45/50/55/60.
Riot is decreasing the bonus damage on Hecarim’s Q “Rampage” — from 10% per stack to 5% per stack, along with both the minimum (from 45/80/115/150/185 to 45/75/105/135/165 damage) and maximum (from 90/160/230/300/370 to 90/150/210/270/330 damage) on his E “Devastating Charge.”
Much like Rek’Sai, Jarvan IV currently brings a bit too much to the table right now. Riot is hitting multiple aspects of his kit, and they’re starting off with his base stats — health (from 571.2 to 570), mana (from 302.3 to 300), and base mana regen (from 6.756 to 6.5).
Furthermore his E “Demacian Standard” will have a longer cooldown (from 11 seconds to 12), and his W “Golden Aegis” will provide a noticeably smaller shield — from 2.0/2.25/2.5/2.75/3.0% of Jarvan’s maximum health per enemy hit to just 1.5%.
Riot is moving all of Kennen’s resistances (which he would gain when using his E “Lightning Rush”) to his ultimate. Starting with patch 9.9, Kennen will be gaining 20/40/60 bonus armor and magic resist throughout his ultimate’s duration.
Kindred’s passive marks will now spawn later on in the game — from 2:05 to 3:15. This change is synchronized with the Rift Scuttler spawn changes (more on that below).
The nerfs that patch 9.7 brought to Lissandra were aimed at her potent wave clear. This time, however, she’s receiving a buff to her W “Ring of Frost.” With Aftershock getting nerfed, Lissandra has to get compensated. So going forward, her W will deal a bit more damage — from 70/100/130/160/190 (+0.3 AP) to 70/105/140/175/210 (+0.5 AP).
Patch 9.9 brings a simple buff to Mao’s Q “Bramble Smash” — it’ll deal more damage (from 65/105/145/185/225 + 0.4 AP to 70/115/160/205/250 +0.4 AP).
Riot wants to make Morgana a bit less oppressive, so they’re hitting her E “Black Shield.” Going forward, it’ll have a longer cooldown (from 23/21/19/17/15 seconds to 26/24/22/20/18 seconds) and it’ll have a weaker shield amount as well — from 70/140/210/280/350 to 60/120/180/240/300.
Rakan mains rejoice! After getting gutted a couple of patches ago, Riot is shipping a couple of much-needed buffs. First of all, Rakan’s base stats are going up — health (from 480 to 540), armor (29 to 32), magic resistance (30 to 32.1), and magic resist growth (from 0.5 to 1.25). The only base stat that’s going down is Rakan’s base attack damage (from 70 to 62).
More importantly, Rakan’s W “Grand Entrance” is getting a bit of its dash speed back — from 1500 to 1700. Finally, Rakan will no longer be able to cast his W or use Flash during the first 0.5 seconds after activating his ultimate. This will prevent Rakan mains to blitz across the Rift in a split second.
A welcomed change for sure. Well, unless you’re a skilled Rakan main.
Rek’Sai is currently a bit too strong, especially in highly coordinated professional play. To counteract this, Riot is shipping multiple nerfs.
First of all, her base attack damage is going down (from 65.5 to 64) along with her base attack damage growth (from 3.35 to 3). Her Q “Prey Seeker” will have a longer cooldown (from 11/10/9/8/7 to 12/11.5/11/10.5/10 seconds), and her E “Furious Bite” is getting two nerfs — it will deal less minimum damage (from 55/65/75/85/95 to 50/60/70/80/90) as well as less empowered true damage (from 110/130/150/170/190 to 110/120/140/160/180).
Starting with patch 9.9, Sweeping Lens will now only reveal Shaco’s toys, but it won’t activate them. Furthermore, every toy will now have a small activation range indicator.
Shen is currently in an okay spot, but he’s far from a strong pick. To give him a slight boost in power, Riot is buffing his base attack speed ratio (from 2% to 3%) along with the damage his E “Shadow Dash” does — from 50/75/100/126/150 (+0.12 bonus health) to 50/75/100/125/150 (+0.15 bonus health).
Riot nerfed Sylas a bit too hard back in 9.7, so they’re giving his W “Kingslayer” a slight boost — it will now deal 60/90/120/150/180 base damage instead of 50/75/100/125/150. Not a lot, but it should help him out regardless.
Volibear is getting a noticeable buff to his W “Frenzy.” It will now grant 9/13/17/21/25 bonus attack speed per stack (up to three stacks), instead of 4/8/12/16/20 (up to three stacks). This should allow him to clear the jungle a lot more efficiently.
Riot realized that the item itself is fairly underpowered and is seldom-picked by players, so they’re removing it from the game.
The recent nerf to Ezreal’s double Tear build took away a bit too much of his power, so Riot is buffing Manamune’s base attack damage bonus (from 25 to 35). This buff also applies to Muramana.
Big Rune Changes
There is only a single rune adjustment shipping with League of Legends patch 9.9, but it’s an important one.
In short, Aftershock is simply way too strong and has been downright broken for quite a long time now. Going forward, its resistances will no longer scale with level but with other bonus resistances up to a level-based cap. Finally, its damage will no longer scale with AP or AD.
You can check the numbers below:
This is a highly welcomed change and an overdue one as well. But better late than never.
Small Rune Changes
There are many small rune adjustments shipping with patch 9.9! Some of them are more impactful than others, but it’s an interesting list of changes regardless.
Rift Scuttler Changes
Starting with patch 9.9, both Rift Scuttlers will spawn at the 3:15 mark, rather than 2:00.
This is an incredibly important change because it will heavily impact professional (and even casual) play. Jungle champions that have a less potent clear will now be more viable — seeing how contesting for scuttles won’t be as important. A top laner will no longer be expected to roam into the river and help his jungler secure the top scuttle, which means both teams will have more time to assess the state of the game before committing to any decision.
Tank junglers could creep back into the meta sooner rather than later, especially with the recent Cinderhulk buffs.
Upcoming Skins & Chromas
Unlike most patches, this one has just a single skin — Conqueror Alistar! A portion of its revenue will directly fund the prize pool for this year’s Mid-Season Invitational. So if you’re a fan of competitive League and are looking to chime in, now’s your chance!
Riot is also shipping five chromas, all for the Conqueror skin line-up! Conqueror Varus, Karma, Nidalee, and Ahri will all be receiving chromas.
That’s it for our League of Legends patch 9.9 breakdown! If you want to go over the patch in a more official manner, you can click here and head over to Riot’s official website.