Guilty Gear Strive Open Beta 2 Revealed: Changes and New Features
The Guilty Gear Strive Open Beta 2 has been officially announced, and it is coming sooner than you might expect. The second beta for the highly anticipated fighting game will include some new content and changes for everyone to check out, regardless of whether or not they participated in the first one.
Guilty Gear Strive Open Beta 2 Start Date and Times
With the reveal of the Guilty Gear Strive Open Beta 2, we now know the dates and times that players will check it out. One thing to note before anything else is that the official announcement on the Guilty Gear website has some time zone issues.
There is a three-hour time difference between EDT and PDT, but it shows a two-hour time difference. We believe that it is based on the PDT time based on promotional materials, but this is worth keeping in mind if you show up a little earlier than it starts and wonder what’s going on.
You need to know about three main time phases: the first being the day the beta client will be available to download. Players will be able to download and install it on their platform of choice starting on May 7 at 8 p.m. PT (11 p.m. ET).
That is when you will be able to download the Guilty Gear Strive Open Beta 2, but you will not be able to play it starting at that time. Instead, players are being given almost a week to make sure that they have it downloaded ahead of time so that they can jump in once the beta begins.
The Guilty Gear Strive Open Beta 2 will start on May 13 at around 8 p.m. PT (11 p.m. ET). It will only last for a few days, just like the original open beta, lasting until May 16 at 7:59 p.m. PT. That is three days worth of open beta available for players, which is an alright amount of time.
If you have the first open beta client still downloaded on your system, you will not need to redownload this, either. When the new client is available, it will just update the previous one to the new version. The second beta will be available on only PS4 and PS5, with crossplay enabled for them.
Modes and Characters Available: Two New Additions
The Guilty Gear Strive Open Beta 2 is not just here to give players more time with the beautiful fighting game but also to check out some new content. The bulk of the new additions come in the form of the two new fighters that will be playable in Strive for the first time.
Anji and I-No will be available in the second beta as the new additions coming off of the first open beta only had 13 fighters available. This brings the total fighters up to 15 in the second beta, including all of the available characters in the previous testing period.
With this, all 15 characters that will be available at the base launch of Strive later this year will be offered in the test, allowing you the chance to figure out your favorites early on. A few game modes will be in the beta test, which shouldn’t be too surprising to previous beta testers.
There is the traditional versus mode for playing against another player or the computer, a tutorial mode for those who want to learn the basics, training mode for practicing with custom settings, and online matches for showing off your skills against real players from around the world. Player Matches, also known as player-created rooms, will not be in this beta period.
Various Changes and Notes
There are many changes, both minor and major, in the Guilty Gear Strive Open Beta 2. For starters, there are some general battle balancing adjustments after the original test in February. For online mode, you can now choose the Duel Station.
This will put you in standby mode while you wait for an opponent to connect. There is a rematch function now, too, so that you can rechallenge a player who was particularly fun or difficult to fight. The amount of rematches available depend on the mode that you are using.
In Open Park, rematches are limitless so long as both players agree to have that happen, but the Rank Tower only allows up to three rematches, or until either player’s recommend floor changes to keep it fair. Other various features of the lobby area have been improved as well.
Some of the battle changes this time around include the opponent falling faster when the same move is used more than a certain number of times in a combo. Aerial actions are different now, including aerial attacks, double jumps, and air dashes now causing recovery upon landing.
Meanwhile, jumps and dashes will cover less distance, so keep that in mind, plus the character will now enter the airborne state later than before once the jump begins. The command normal “-> + P” is changed now to work as an anti-air attack from now on.
Character hit boxes have been expanded more, while the hurt boxes are generally reduced. The attack is now active for longer, recovery time has been increased when the player blocks an attack mid-air, and there are other changes across the board.
The second open beta will use rollback-style net code for the online matches, so the developer states that “players can enjoy a gameplay experience similar to local play even when online.” However, this is a beta for a reason, so don’t expect too much, but it will hopefully be better than the first beta.
Lastly, some additional notes to keep in mind include the fact that it is only playable during the specified schedule. PlayStation Plus is, thankfully, not required for the beta, so anyone can participate and even do the online battles. However, a network connection is required online at all times, even for offline stuff like versus and training. And lastly, no save data will be carried to the final game, but that makes sense since this is a beta and the story mode isn’t even offered.