Fortnite Patch 10.20 Content Update Breakdown: Floating Island, Motel, More
It’s Tuesday again so you know what that means: the latest update for Fortnite battle royale. Fortnite patch 10.20 is available now for players and all systems around the world from mobile to consoles to PC and more. If you’re reading this right now, you can enjoy all of the latest changes and additions.
Now, before we get into everything that there is to know about the latest update to the game, there are a few key points worth mentioning first. For one, this is a content update for the game so this means that you won’t actually have to download anything at all to enjoy these changes and additions.
This may come as a surprise for players but it is a common thing that happens during each of the battle royale battle pass seasons. Typically what developer Epic Games will do is release a brand new update to the game every two weeks that you have to download and install on your platform of choice.
In the weeks in between the major patch downloads, players then are able to jump into the game without a downloadable patch and still enjoy some updates to the game. Those come in the form of content updates that Epic simply pushes to the servers live at a certain time without need for a patch download.
This is sometimes because it is a very small update that doesn’t require a new version of the game to be downloaded or because the actual changes for the update are already built into the update from the previous week. Regardless, Fortnite patch 10.20 is one of those content updates.
So, if you are reading this, the changes are already available to you within the game without any need for downloading an update so don’t be concerned if you don’t see a prompt to download anything. With that said, let’s jump right in and take a look at the Fortnite patch 10.20 content update.
Fortnite Patch 10.20: Weapons and Items Changes
Just because this isn’t a brand new patch that you must download for your game doesn’t mean that it doesn’t come with some important changes and additions. In fact, there is a new area that you can visit on the map right now that is a callback to the past as well as a new weapon and more in battle royale.
Kicking off with the weapons and items changes, there is a brand new consumable weapon that you can use called the Zapper Trap. The Zapper Trap is an item that is classified as a thrown consumable item and, therefore, it occupies an inventory slot when you are holding it in your possession.
What the Zapper Trap does is let the player throw it somewhere, similar to that of explosive items like a grenade and so on. When the item impacts something like a wall of a building, what it does is deploy a damaging trap on both sides of a building piece for players to set for other players.
On the other hand, if it is placed on terrain like the ground, what it will do is automatically build up a wall and then deploy the damaging trap on both sides of that newly built wall. It is an intriguing new trap that isn’t quite like any other trap in the game since it isn’t part of the build menu but rather a part of your standard inventory.
What Zapper Trap does when deployed to both sides of a building or particular wall is shock enemy players who are within a tile of their face. The damage that the Zapper Trap does is 50 damage, which is half of the health or shields that a player can have at any one time.
However, it is worth noting that there is a one second timer for the deployed traps that you must wait before it will activate after being deployed on the walls. So, it will not work immediately if, say, an enemy is directly in front of you and you throw it down in front of them like it is a grenade or explosive.
Interestingly enough, that isn’t all, though, when it comes to the timers related to this new consumable trap item. When an enemy has triggered the Zapper Trap and it is getting ready to damage them, there is a 0.5 second delay before the actual trap fires at them.
Does this mean that the player could, presumably, move back instantly and not be damaged by the blast? It is uncertain what exactly the firing timer means for the actual use of it. But it does seem possible that a player could use that time gap to their advantage if they have insane, ninja-like reflexes.
What makes the Zapper Trap even more fascinating is the fact that using it once against an enemy isn’t the end of the story for the new trap item. As long as it wasn’t destroyed or the building/wall it is part of it isn’t destroyed in the process, it seems that it can be used again as many times as you want.
How it works is that after the traps have fired at an enemy player that triggered it within a tile of it, they have a cool down of two seconds that you must wait for before the traps will be allowed to be triggered again. This does make it seem that you could use this over and over to trap and defend against unsuspecting enemies attacking you.
Lastly, there are a few more notes about the Zapper Trap that are worth mentioning. It is an epic item in terms of rarity so it is the second rarest item rarity in the game. You won’t find it super often but that makes sense since it is a valuable asset for those latter game portions of defending your fort.
Players will be able to find the Zapper Trap consumable item in a few different places on the map: just from finding it on the ground or floor, inside chests on the island, claimed within vending machines, found in supply drops, or even llamas. So, it is possible to find it in every possible loot spot but the rarity means that the possibility is low.
When you find the Zapper Trap, you will find that it drops in a stack of two traps in total. This means that you can set up two different traps on two different walls or buildings to cover you from two different directions.
This can make it so that players will be hit no matter what direction they come from or create valuable chokepoints to finish off enemies. The max stack size of the Zapper Trap is four so you can only hold four of this item at once before you have to use it or else you won’t be able to pick up more.
Fortnite Patch 10.20: Gameplay and Recap Changes
On the gameplay side of things, there is a new rift beacon that appeared yesterday and has since launched and activated. We reported on this then, noting that the rift beacon appeared in Fatal Fields, which hasn’t been really touched since the very beginning of season one of battle royale.
This led us to believe that, unlike Retail Row or Dusty Depot, the Fatal Fields rift beacon wasn’t going to turn back Fatal Fields since it hasn’t changed at all since the start of the game. However, we did suspect that the floating island would make a return there with the floating cube.
This was because of a leaked reward for this week’s challenges that was a new loading screen showing the return of that darn infamous cube and the floating island from several seasons ago. It turns out that we were both right and wrong about the return of the floating island.
We were right that it and the cube would make its way back but we were wrong about in what form it would as well as when it would actually come out. We didn’t expect it to release until the new downloadable patch next week but it is, in fact, available right now with this update.
Interestingly enough, too, the floating island isn’t just at Fatal Fields either as it is doing what it did in its original season and is slowly making its way around the map in season X. For those who don’t know, the floating island moves around the map and you can land there or access it using a vortex.
Wherever the floating island is, there is a vortex underneath it that connects to the ground. So, even if you are on the ground with no way of building up, you can just run to the vortex and you can get up to the floating island where it is. But that’s not all that this rift beacon did for the map.
Not only is the floating island back for more action in the game, but the beloved motel has made a return as well and you can find it atop the floating island. If you missed these two locations on the island, you’ll be happy to know that they’re both back and together.
Beyond the gameplay changes to the map and island, there are some recap changes as well. All of these were released over time the last couple of days through hotfixes and the server itself. The first was the removal of the overheat sound from the minigun, which was to fix an issue with it.
There were then some changes in recap to how turbo building works as well as a solution for an issue where the names of points of interests/named locations wouldn’t appear on the map in recap. Last but not least, there was a fix for the controversial Brute mech in recap regarding its air stomp move.
Fortnite Patch 10.20: Creative Additions and Changes
On the Creative mode side of things, there are two new prefabricated locations that players can start adding to their islands and games. The first of these is the new prison prefab locaation that we haven’t seen in the main battle royale game before.
While this could be an indication of a new named area or location in the future, it could also just bet there to add more options for players who like building their own islands and modes. The other new prefab location in Creative is the return of Flush Factory.
Flush Factory was one of the original locations in the game before it was removed with the arrival of the snowy biome in season seven. It is possible that the Flush Factory prefab in Creative mode could be pointing towards a return for it in the future in battle royale using the rift beacons in season X.
Beyond that, there are three new galleries for players to use as well. There is a prison and Flush Factory gallery to accompany the new prefab locations as well as the release of general props gallery C. For Creative mode, there are also some changes for recap just like with battle royale.
However, the changes for recap mode in Creative is different than the battle royale changes. These bug fixes include a fix for unmanned vehicles triggering damage traps again, despite no one being inside of it. There is also a fix for where a large shadow would appear when you are in fly mode.
There is also a fix for an issue in which the featured portals in Creative would not respect certain setting on certain devices. Those certain settings and devices were not mentioned in the patch notes. The music sequencer will now play for both the client and the whole server.
And last but not least, vehicles will now spawn on game start instead of in the warm-up portion like it was sometimes doing before.
Fortnite Patch 10.20: Save the World Changes and Additions
Finally, there are some new additions and changes for the PvE-focused Save the World mode of the game. For this week, players in Save the World can check out the Crackshot Hits the Road Part 3 where Crackshot is making his way to the radio station again to broadcast his song of the summer and he needs your help.
The other addition besides the new weekly quest is the addition of the new weapon Hot Mix. The Hot Mix is a new pistol weapon that players can find in the weekly store for a limited time. What this bizarre pistol does is fire a pair of sonic blasts that pierce through enemies.
However, the Hot Mix pistol will only be available in the weekly store for a week so you better act fast to get it. It will be available starting on Wednesday, September 4, at 5 pm PT (8 pm ET) and will be available until the following Wednesday, September 11, at the same time.
The final portion of the Fortnite patch 10.20 notes reveal that there are some general improved stability to recap mode on Xbox One, iOS, PC, and Mac versions of the game. It seems that PS4, Android, and Switch weren’t affected by the stability issues or a fix for them will come later.
For more on the Fortnite patch 10.20 notes including all of the known issues that are still plaguing the game’s three modes, be sure to check out the full patch notes over on the Epic Games blog right here. And for all of the new weekly challenges that are coming this week, be sure to stay tuned for this Thursday when those drop.