Elo Entertainment and ESL Team Up for Dota 2 Platform Reach


by in Dota 2 | Dec, 18th 2019

Perhaps one of the hardest things about esports is measuring just what you need to do to improve. Figuring out exactly how good you are, or how to improve is not an easy thing at all. For Dota 2, there’s going to be an answer, with Reach.

ELO Entertainment and ESL team up to launch a Dota 2 tournament platform: Reach. The goal is to help Dota 2 players reach a professional level of gameplay in the most intense MOBA on the market.

What Is Reach All About?

Reach opened on December 13. The inaugural season ends March 15. It’s open to all European and North American players. All skillsets of players can see if they have what it takes.

Sabina Hemmi, co-founder and CEO of ELO Entertainment, spoke about this new platform:

“We are proud to create a path for players of all skillsets to improve their level of play and their chances of being recognized within Dota 2. We are building a community that is highly inclusive and promotes the highest standards of play.”

So, what happens at the end of the season? I’m glad you asked! The top 40 players from the season will be eligible for the ESL Academy Draft, which takes place during ESL One Los Angeles from March 20-22.

The Future of Dota 2 Tournaments

This could be an incredible way to farm talent and start building a bigger North American scene for Dota 2. Dota 2 is already popular all over the globe, but Reach will make things even better. Four coaches from two regions will pick five players to coach for the ESL Academy Finals in May 2020.

That means if you use Reach and prove yourself to be a player without peer, you could find your way into the professional Dota 2 scene. It’s one that comes with mountains of money and some of the best esports players in the world.

Ulrich Schulze, senior vice president of Pro Gaming at ESL, also seems confident in this partnership:

“Sabina and the Elo team were a natural partner choice given their industry track record of advanced statistics, analysis, and seeding algorithms. We are pleased to work with Elo to build a platform where players can learn, cooperate, and coordinate with like-minded players.”

If this experiment proves to be successful, I have a feeling other games will try and emulate it in their way. Several smaller tournament platforms exist all over the esports world. Whether they partner with specific games to try and create a similar system or not remains to be seen.

But this is certainly a new way to go about finding new talent. The players who come out on top in the first season of Reach will work with real coaches and see if they have what it takes to gel as a team with other Dota 2 players of similar skill levels.

Those players may not find themselves on real pro teams at the end, but the possibility is there. It’s a great way to see which players have what it takes. What I’m curious about though, is if players that don’t play competitively, but casually want to take part. Perhaps there are hidden gems that don’t care about ranked play.

Maybe, just maybe, this will be what brings out those players’ real competitive spirit and leads them to become new, exciting esports stars in the world of Dota 2. We’ll have to see what goes on in March. For now, I’m incredibly hopeful for the future of Reach.

As of this writing, almost 500,000 people are playing Dota 2 on Steam right now. It’s not a game without precedent. I think ESL and ELO Entertainment picked the perfect game to partner with. It’s a competitive game with a global presence. There are hardcore players in virtually every region of the globe.

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