Dota 2 Outlanders Update Breakdown
To say that the latest Dota 2 Outlanders update is going to shake things up would indeed be an understatement. We know IceFrog and the Dota 2 team never shy away from big, game-changing patches, but it feels like this one took things a step further.
We’ve had quite a significant number of updates that took the game in a completely different direction. This one, however, changes some of the oldest and most integral elements of the game.
The Dota 2 Outlanders update is one of the most impactful patches in the game’s history.
The Outlanders have arrived, bringing major updates to @DOTA2 and @DotaUnderlords. New heroes Void Spirit and Snapfire are now playable in both games, as well as significant gameplay updates across both games, and a new play mode for Underlords. pic.twitter.com/JVZhsWnmm6— Valve (@valvesoftware) November 26, 2019
What the Dota 2 Outlanders Update Entails
So let’s start with a (relatively) short TL;DR:
- Each player will now have a separate courier. Every currier will now level up simultaneously with the player’s hero. Their movement speed has been decreased from 380 to 275, along with their health (from 75 to 70).
- Once your Courier reached level 15, it will be able to use wards. In other words, couriers will now be able to ward for you.
- Heroes can now level up to 30, by which point you’ll unlock the hero’s entire talent tree.
- Observer Wards no longer cost gold. This is huge in every conceivable fashion. Now every player will have the opportunity to buy vision, which means supports can start building full items sooner rather than later.
- Every player starts the game with three Town Portal Scrolls.
- The map has been redesigned. It’s still the same old map we all know and love, but there are some huge changes layout-wise. These new openings and close corridors will allow players additional paths to escape or engage. They will change jungle pathing, escape routes, counter-jungling — everything basically.
- Spell Immunity will no longer grant 100% Magic Resistance.
- Side Shops are a thing of the past. In their place, you’ll find Outposts. There are two Outposts on the map. Right-clicking an Outpost will start a six-second channel, after which you’ll gain control of that small zone. If you have an ally channeling with you, you’ll take control of the Outpost much quicker. Once captured, you’ll gain bonus XP (both immediately as well as at five-minute intervals). These Outposts will give you vision, and you can TP to them (given that they’re in your control, of course).
- Tier 2 Towers will be harder to destroy (more HP, Armor, glyph duration, Damage and night vision).
- Neutrals will now drop unique items that you won’t be able to sell, but you will be able to share them with your teammates. There are five tiers of items that drop throughout the game. The item’s impactfulness goes up with each tier.
- Backpacks will now carry four instead of three items.
What Do These Changes Mean?
These are monumental changes to the game that completely redefines the meta and turn things upside down — for better or worse. The average game time will change, new picks rise in priority, new strategies will suddenly be viable, and the way you play will no longer yield the same results.
If you felt the game became a bit stale, you’re probably celebrating beyond measure. If anything, the Dota 2 Outlanders update imbued the game with life by changing many core concepts. Specific roles no longer function in the same way, seeing how supports no longer have to invest ample amounts of gold into buying vision.
We’ll need multiple weeks before we can fully perceive the weight (and subsequent consequences) of this patch.
Not to mention the fact that many existing items and heroes noticeably changed. Bloodstone was reworked, along with Sange and Yasha, Abyssal Blade, Vladimir’s Offering, Heaven’s Halberd, and many others.
Heroes like Anti-Mage, Axe, Bane, Batrider, Chaos Knight, Clinkz, Drow Ranger and many others had updated abilities or vastly changed tooltips.
The meta will heavily change, making your casual/hardcore gaming sessions more exciting (albeit slightly more stressful and inconsistent) and heavily altering the world of competitive Dota.
This patch ushered in a different kind of game. Teams now fight on a level playing field for the first time in a while. We’ll see the impact of this patch soon since the DreamLeague Season 13 Major is coming up.
Enter Two New Heroes: Void Spirit and Snapfire
Whenever we get a new Dota 2 hero there’s a reason to celebrate. Valve released two in 2016 (Arc Warden and Underlord) and 2017 (Pangolier and Dark Willow), one in 2018 (Grimstroke), and now three in 2019 (Mars, Void Spirit and Snapfire).
Void Spirit is a melee carry nuker, whereas Snapfire is a ranger support disabler that can output a ton of damage. Whether these heroes will eventually become staple picks remains to be seen, but the potential is there.
We’ll have in-depth breakdowns of both heroes over the coming days, so stay tuned for that as well.
Finally, if you want to go over the patch officially (and you really should seeing how we can’t cover the many changes it contains), you can click here.
If you’ve been looking to get back into Dota 2, now would be as good a time. Just make sure to read through the many balance changes that have just shipped. Otherwise, you’re going to spawn in a vastly different world than the one you remember.