CR4ZY CEO Antonio Meic Accuses G2 of Poaching
G2 isn’t a stranger to accusations of talent poaching.
The world-class org, famous for its domination in League of Legends and Rainbow6: Siege, was accused last year of utilizing their LoL mid-laner Perkz to poach Caps from Fnatic. They reached out to other contracted players, a move the team vehemently denied.
Now the org is again being accused of trying to steal players, this time in CS:GO.
CR4ZY To Let it Happen
As we covered on Monday, CR4ZY’s CEO Antonio Meic has come out on Twitter accusing G2 of attempting to poach several of its players, rumored to be HuNter- and Nexa.
INTZ’s CEO also cried foul on the move. CSPPA Advisor Scott Smith pointed out there was nothing wrong with an org approaching a player to gauge their interest in joining.
Speaking out in a reply of Meic’s tweet, Smith noted how an org going to another org to find out if they’re willing to trade a player often leads to talks getting shut down early before players get a chance to hear about it.
This can lead to players not realizing how desirable they are, and gives their orgs a leg-up in negotiations with them.
What is Poaching in CS:GO?
The back and forth between the three raises an interesting question over what is considered poaching in the CS:GO scene.
In the League of Legends community, Riot established rules regarding what is and isn’t poaching for pro teams, which includes talking to players under contract about joining another team.
CS:GO doesn’t have an established rule due to its much less centralized nature.
SK Gaming getting LG’s players to sign contracts with them while still apart of LG is an example of textbook poaching, but a situation like G2 and CR4ZY begins to blur the line.
There is no real power in the scene to define the meaning other than Valve. Who doesn’t seem interested in really ruling on the matter? Whoever is in charge of punishing or prosecuting a team accused of poaching is also up in the air.
G2 has yet to respond to the allegations at this time, but we’ll keep you updated as we learn more.
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