BLAST Announces New Measures to Stop CSGO Coaches From Cheating


by in CS:GO | Oct, 27th 2020

In the wake of one of the largest cheating scandals in CSGO history, BLAST Premier has announced new changes aimed explicitly at preventing coaches from cheating, intentionally or not. These new measures should help admins see what coaches are up to at all times, between streams to live monitor and new software that will allow admins to review previous actions.

This sort of thing is an important step and a way for the leagues to combat glitch abuse. It should also give fans back some of the confidence they lost when they learned that at least 37 coaches were abusing a bug in the game for quite some time. While the punishments for this have doled out already, the investigation is still ongoing, and it comes at a dire time for CSGO, in general, with Riot’s Valorant esports scene still nascent and growing.

What Will BLAST Do to Prevent Cheaters From Prospering?


BLAST’s new rules were announced on Twitter after teams were notified of the changes. They acknowledged that while the new system isn’t perfect, it’s a good stop-gap while trying to figure out a more long-term solution.

“Over the weekend, we shipped two changes to the BLAST Premier rulebook, we now require all coaches to stream their perspective to our discord as well as have MOss running on their PC during all games,” said Robert Mulgan, esports operations manager for BLAST, in a tweet. “MOss will provide us with screenshots and logs of their PC during live games. Although this isn’t a perfect system, it’s a fantastic step forward in improving the integrity of online games and will give us more evidence if we need to review cases.”

The new rules, Section 10.22 and section 10.23, outline how BLAST will determine if coaches are being on the up and up, with footage provided at each match’s close to ensure bugs aren’t abused.

  • 10.22: Coaches are required to stream their POV into their Discord channel provided during all matches.
  • 10.23: Coaches are required to have MOss running during all matches. Within 30 minutes of completing their matches, coaches must upload their file to the Google Drive provided.

What Are the Features MOss?


MOss is an anti-cheat created in 2010 by famed cheat-fighter Nohope92 to help free titles have solid anti-cheat. Its goal is to help online esports league control their players’ fair-play and identity.

Here are the features of MOss that should help BLAST and other leagues root out cheating on the CSGO servers:

  • Automatic random screenshots
  • Unique PC identifier based on Hardware information
  • Game’s key files capture
  • Real-time Processor Speed versus BIOS setup and box nominal speed
  • Game Exe SHA signature and start/stop time and injections
  • In-game screenshot stored when PrtnScrn is pressed
  • Macros usage reported including Keys, timing and deviation and usage count
  • No-recoil Macros
  • Processes names, path and SHA2 listing at game start
  • Antivirus in use and its status

All of this information is on a secured ZIP file, which is then provided to the league’s admins by players (or in this case, coaches) as fair play evidence. Game admins can then check the ZIP file (if it’s been tampered with), the activity log, and all of the screenshots captured.

The Importance of Integrity


If fans lose faith that the games they are watching are not handled with the utmost respect and integrity, they’ll lose interest and passion for the sport they’ve grown to love. This is an existential crisis for CSGO and something that leagues, teams, players, and tournament operators have the utmost responsibility to fix, and fast.

While it’s good to see BLAST take action on their own, the industry needs to come up with measures that can be adopted by all operators. The problem for CSGO is that Valve is very hands-off when dealing with these sorts of issues, rather than letting each third party operator come up with their own set of rules. This is in stark contrast to just about every other esport aside from Dota, which Valve also run, as they would offer their rulebooks to other operators if they aren’t outright running the events themselves.

Until Valve gets off their keister and issues rulings around coaching and rules that TOs have to comply with, it’s up to these operators to try and police things themselves.

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