Black Ops Cold War Season 2 Reloaded Revealed: Mansion, Golova, More
Treyarch and Activision have formally revealed the Call of Duty Black Ops Cold War Season 2 Reloaded update. This new patch for the mainline title includes the expected new content, like the Miami Strike multiplayer map and some other more surprising new additions to multiplayer and more.
Black Ops Cold War Season 2 Reloaded Update Is Here
By the time you read this, likely, the Black Ops Cold War Season 2 Reloaded update is already here, but there is a slim chance that this is not the case. We are preparing these patch notes before the launch of the update scheduled to happen later today.
From what we know, the Black Ops Cold War Season 2 Reloaded update is scheduled to come out on March 29 at 9 p.m. PT or on Tuesday, March 30, for much of the world. So, for many players, that will mean you will have to wait until tomorrow to enjoy all of the new content in the game.
This new update for the title will be similar to the midseason update that we got during the inaugural season of Cold War. That update brought the next evolution of the game, which is what is happening here.
Unlike that midseason update, this one is coming in the middle of the season when we have just under a month left. The Reloaded update is the second half of the original Season 2 update and brings with it a ton of new content for you to check out.
There is a lot to cover in the Black Ops Cold War Season 2 Reloaded update, from new multiplayer maps to game modes to major sweeping changes across the board. Without further ado, here are our patch notes with all of the major changes and additions you need to know about.
New Multiplayer Maps and Changes
Some new multiplayer maps are dropping as part of the Black Ops Cold War Season 2 Reloaded update. The first of these is one that we have already detailed a good bit, and that is the Miami Strike map that will bring a completely different version of this unique locale.
Normally, Miami is one of the most unique maps in the game with its nighttime-only setting. But the Miami Strike version slims the map a little bit, streamlines everything, and then sets it all right during the middle of the day so that you can enjoy the beachside area in its full glory.
This sun-drenched version of the city takes the original map and trims some of the fat down to make it more appealing to players who were annoyed with the location’s size, especially in certain game modes. Also, it opens up a new waterside path that should allow for some interesting close combat engagements.
Then there is the new Mansion multiplayer map for Gunfight and Face Off modes. This is one of the latest tiny little maps built for these two and three game modes. It takes place at a fancy Cuban compound with two main locations: the aggressive courtyard and the above positions with great visibility. Take your pick for how to engage with the enemy.
Finally, there is the new Fireteam map known as Golova. We had heard about it at the start of the new season, and it is finally coming with this Black Ops Cold War Season 2 Reloaded update. Golova is the latest 40-player location that you will be able to visit in Cold War.
Golova takes place in an abandoned Russian village that hides a very terrible secret. You will be able to check out Golova in the Fireteam: Dirty Bomb mode, as well as a brand new one that is launching soon. There are also some changes to the already existing maps in Cold War.
When it comes to Apocalypse, there is a change to address how players could capture the third point outside of the intended boundary for the location. There is also a change for The Pines, where zone B in Control now allows you to capture against the pizza counter.
For Raid in Hardpoint, the spawn distances have adjusted from point one to each side of the map to reduce the chances of spawning beside or behind the enemy team. For Garrison, there are a lot of changes to both Control and Hardpoint there.
When it comes to Control, the point A zone will now go up to the platform outside of the green room. Conditional attacker spawns have now been added as well to reduce the travel time to the first zone. On Hardpoint, the spawns that were too close to points two and five have now been removed.
Meanwhile, there is a larger spread of spawns for points one, two, and three to reduce the chances of spawning behind the enemy team. And last but not least, when it comes to the original nighttime Miami, the Miami patrol van’s bullet collision has been scaled down.
New Modes and Changes
As always, some new game modes will be dropping in the midseason update. The first of these is the first new Fireteam game mode to launch for Cold War since, well, its original launch. The title came out with Fireteam: Dirty Bomb, and that was it.
This was something that I and others in the community lamented since launch, as I am, personally, not a huge fan of Dirty Bomb, but I like the 10 squads of four players each idea. Fortunately, there is a new game mode coming for Fireteam that will, hopefully, make up for that.
The new multi-team Hardpoint will be launching in the Black Ops Cold War Season 2 Reloaded update. Like Dirty Bomb, this drops 10 teams of four players each onto the game’s biggest maps. The catch here is that there will be multiple points available at the same time.
So, teams will want to pick one of the points and then fight for their control against the other nine teams in the match. There is something special about this version that is unlike the normal Hardpoint and Combined Arms: Hardpoint game modes that are available.
In Fireteam: Hardpoint, the set of points will last for around 120 seconds before some new ones appear. To get a point for every second that you are in the Hardpoint, you will need to be inside of it, of course. But if you have more than one teammate inside the point, you will get a point for each of them from what we can tell based on what the patch notes say.
So, have all four inside the same point defending it. You will get four points every second from what we can tell. The first squad to reach a whopping 1000 points wins the match. That means that teams will need to contribute around 250 points for each player or more to win it all.
Next up is not necessarily a brand new game mode but the triumphant return of one of the most popular modes in Call of Duty: Prop Hunt. Yep, Prop Hunt is coming back once more and will have two new maps joining the rotation: the new Miami Strike map and Satellite.
There are some smaller changes for the existing game modes in Black Ops Cold War. For Control, some new custom game options have been added. There is the time per segment option to let you adjust the amount of time added to the current round when a zone segment is captured.
There are also overtime rule options, letting you decide whether the tie-breaker defensive side is given to the team with the most kills or the most captured during the previous rounds. On the Gunfight side, there are new mode-specific medals and battle chatter is disabled.
For VIP Escort, there is a fix for an issue where the player could incorrectly hear voiceover lines when beginning the round as the VIP. There is a fix for an issue on the Fireteam side where the teammates could spawn on top of one another after a wipe respawn.
In general, now, the enemy red dots to let you know where they are at-will now be prioritized on top of the objective icons on the minimap. With a new week comes some new playlists featured as well. The new ones this week include Prop Hunt 24/7 for those who love that game mode.
There is also a new Multi-Team Moshpit that includes all of the Fireteam maps and both Dirty Bomb and Hardpoint. But if you want to check out Hardpoint only, like me, then there is the Multi-Team Hardpoint Golova mode for both the new map and mode.
And last but not least, the new featured playlist this week is Miami Strike 24/7. We know that many players are eager to get in on the action of this new version of the map, and you will be able to 24/7 with this new Miami Strike playlist.
Zombies and Outbreak Changes
Thus far, we have only covered the online multiplayer side of Black Ops Cold War, but there is the whole Zombies side. There is a new area that players will encounter in the Outbreak game mode, which is the nighttime version of Sanatorium that looks nice and creepy.
A new objective has been added to shake things up for those who have been playing Outbreak a lot lately. That new objective is called Secure and is joined by the new dirt bike vehicle you can find in the game mode.
There are also new audio logs and radio transmissions for you to find in the Ural Mountains. There are also various fixes for the crashes related to the objectives, trials, RAI-K 84, and the Frost Blast field upgrade. There are also some changes to the four existing objectives.
The duration of the holdout objective has been reduced by 30 seconds. There is now an ammo cache at the Alpine map’s objective, and areas that were interfering with barricading and shooting out of windows have been cleaned up on the Golova map.
When it comes to the defend objective, the defend console will now take more damage from hellhounds, so please look out for that while there is a fix for the issue where picking up the specimen head while prone would prevent the player from being to deposit it.
For retrieve, there is a fix for the issue where the progress bar would break while depositing the canister. And for escort, enemies will no longer de-spawn when the payload teleports, so watch out for that. There are also some more general changes to the round-based Zombies modes and even Dead Ops Arcade 3.
Of course, this was only one of the changes you can find in the Black Ops Cold War Season 2 Reloaded update. If you would like to know more about everything else in the patch, like the smaller changes we weren’t able to cover, check out the full official patch notes here.