Battlefield 2042 Final Specialists and Open Beta Lessons Revealed


by in General | Oct, 21st 2021

Battlefield 2042 is still about a month away from offering the first new mainline game in the series in a few years. With the open beta experience now behind us, DICE is looking ahead with the final batch of Battlefield 2042 Specialists and lessons learned from the beta test. 

Final Battlefield 2042 Specialists Revealed


The final Battlefield 2042 Specialists have been revealed alongside details about feedback from the recent open beta. As previously announced for the cross-generation Battlefield game, Specialists are the new class system used in the upcoming massive multiplayer experience.

The four traditional classes remain of support, recon, engineer, and assault. However, the catch this time around is that the classes are less defined as you do not necessarily select just the class that you would like to play as in the game, but the Specialist character that you would want to be.

In so many online multiplayer games these days, especially with first-person shooters, it is all about the character-based system where you want to select someone not just based on their respective class but the various abilities that they have that are unique to them.

So, you could have two medic-class Specialists in Battlefield 2042, for instance, and they would have different utilities and areas within that class that they might specialize in. You are picking both the character themselves and what they bring to the table.

Furthermore, you can customize almost your entire loadout to ensure that your particular Specialist is tailored to your liking. You can pick the weapons, equipment, and other items that you would like to bring with you onto the massive futuristic battlefield. 

At this point, there are only five Specialists that have been revealed thus far. However, the full game will have 10 when it drops, with the final group of Battlefield 2042 Specialists being revealed recently. We now know what the different characters will look like in the full game with this information in hand. 

What These New Specialists Can Do


Presumably, there will be more Battlefield 2042 Specialists than just the 10 at launch in the future, but for now, these are the ones that we have to work with. The four base Specialists available in the open beta were already known about and include Maria, Boris, Webster, and Casper. 

In the case of the medic Maria, she has the standard syringe pistol that can heal other players. For Boris, this character can operate a sentry turret that can be crucial in the objectives of Battlefield 2042. 

For Webster, this nimble character has the new grappling hook item equipped. 

And then for Casper, this typical recon character has a special drone that can gather information and keep this sniper-themed character safe and far from the battlefield. We know about those that until this point, but now we know more about the other Battlefield 2042 Specialists. 

Also in the recon squad alongside Casper is Navin Roa. This hacker character can hack enemy equipment to cause chaos during battle and even reveal other enemies. Hacking one player and then taking them out can alert Navin to other enemy players around. 

Then there is Ji-Soon Paik, a recon-class Specialist who focuses on hunting down enemies and finding out information. She can hack literally through walls to find enemies on the other side and can mark enemies instantly who attack her, making her a deadly scout-like soldier. 

On the assault side, the only other class with three Battlefield 2042 Specialists is Dozer and Sundance joining the previously announced Webster. Dozer is the tank character in Battlefield 2042, able to resist explosive damage and carry around a ballistic shield for blocking incoming shots. 

For Sundance, this assault character is all about speed and mobility. The only wingsuit in the game is redeployable and has been seen a lot in the Battlefield 2042 trailers. From there, we come to the newly announced engineer character that will be in the full release. 

That person is Irish and is focused on laying down cover for teammates through deployable cover items. Furthermore, the character can distribute armor to teammates, making for a valuable support defensive character of sorts. 

And then there is the final support character that has been revealed, joining the medic Maria, and that is Angel. Angel has quick reviving capabilities, can restore armor to teammates, and has a loadout crate that he can drop to give players flexibility on the battlefield. 

That is slightly different from what Maria is built to do, as she is focused solely on the healing and reviving side of things. On the other hand, Angel will be able to do the standard reviving procedures and boost the team through some more weapon-based support. 

With the 10 Battlefield 2042 Specialists now revealed, it does look like there will be a little bit of variation and choice available in the game when it releases next month. However, we hope that more Specialists come in the future, especially for the low-populated support and engineer classes. 

In the meantime, DICE has done more than announce the final Battlefield 2042 Specialists that will be in the game’s full release. The team has also addressed the concerns around the open beta and provided details on how the full game will be a much-improved experience for players. 

Beta Lessons Learned: Major Performance Changes


There are a lot of changes on the way between the open beta build that we played recently and the final launch version of the game. For starters, the Orbital map featured in the beta will now have eight tanks, instead of just four, on PS5, Xbox Series X/S, and PC. 

There are changes to the movement system, too, with players now able to have strafe input while sliding, vault on moving objects, and reducing the possibility for spamming jump over and over. There is an indicator for nearby grenades to reduce that craziness, and elevators are generally fixed. 

When it comes to the performance side of the game, this is where DICE dived deep into how the beta ran and why it was built the way it was. As mentioned before, the beta build is an older look of the game from back in August and does not indicate the final release. 

The build was splintered off from the main builds from the game back in August and stripped down to focus on the beta testing content only. This is called a “vertical slice” of a game as it only focuses on the core mechanics and features shown off for this build. 

Because of this, it lacks the bug fixes, content additions, and other features present in the other main branch that the full release build will come from. 

That is likely why there were so many bugs and strange events that happened to players during the beta, creating plenty of memes and concerns in the community. But this comment was here to address that exact problem and reassure fans that the beta is not representative of the performance for the final game. 

Server and UI


Some players had issues with the beta on the server side, leading to them competing in matches mostly against bots. There were issues with how the game was matchmaking players and would put some into matches over and over that were mostly bots, despite the huge possible player count.

Though this is great for starting in Battlefield 2042 since the bots are designed to introduce players to the gameplay and get them prepared for fighting against real people, they are not replacements for the actual competition of battling against another person, which is why some matches were not too fun for players.

Furthermore, some players would be sent to matches in other regions and deal with insane ping since they were connecting to a very far-off server. Fortunately, this was an issue that DICE was able to trace back and figure out the root cause of, reducing the possibility of this happening in the full release. 

Another section that was a problem for players was the user interface for the game during the beta, including the map and more. This build of the game was missing some of the key components of the UI, while others were disabled due to possible issues.

For one, the “big map” will be available on the full release where you will be able to pull up the map of the match you are in and see not just the objectives and regions, but the main battles that are happening, where your teammates are, and so on. It is not currently known if it will be there on launch day or soon after that. 

Another missing aspect was the detailed communication system that the game will have at launch, for sure. Known as Commorose, this system allows the player to use quick button actions to tell your teammates information like your location, if you need ammo, thanking teammates, and other helpful tidbits. 

The compass will also appear to help with communication while you are aiming down the sights to help scouts reveal info to their teammates. The ping system in the beta is not working too well, but this will be better in the full release. 

Then there is the HUD that you will see while you are in the middle of matches. Various parts of the HUD have been adjusted from beta to release, including the location of information, the size of messages in matches, and so on, making it cleaner and more informative. 

For support players, in particular, they will now be notified of scoring for events like transportation, spawning, resupply, and others that were missing in the beta. On the accessibility side, the colorblind settings are being adjusted to work better with the overall UI, with more accessibility updates and changes coming via player feedback. 

Squad Play and General Feedback


On the player customization side of the open beta, much of the game was opened up to players in the beta, but this is not how it is in the full release, at least at first. Initially, players only have access to limited items and weapons for loadouts, especially for the first 10 levels. 

The traditional Battlefield class roles will be quite prevalent in the first 10 levels of the game until you “graduate” out and receive more options. At the start, the only available gadgets are the medical crate, ammo crate, M5 launcher, and repair tool. 

As you level up and play the game more, you will unlock more options for the fully customizable loadouts. Then there are the squads themselves and the Battlefield 2042 Specialists that will make them up. When it comes to the traditional All-Out Warfare, squad makeup is not restrictive. 

You can have as many of the same Specialist or class in your squad as you would like without a problem. However, when it comes to the new Hazard Zone mode, only one of each Specialist will join a squad, so you will have to create a unique setup. 

There are other general changes, like the end of a match screen better showcasing the best squad, health regeneration slowing down to better need medics, and adjusting Maria’s syringe. It will now shoot, and those shots will magnetically aim towards the nearest teammate to heal them. For more on some of the other minor changes for Battlefield 2042, be sure to check out the full list here

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