A Quick Primer on the 2022 LoL Preseason


by in League of Legends | Oct, 21st 2021

The 2022 LoL Preseason is right around the corner and, needless to say, there are many fascinating changes coming our way! As always, some of them are more interesting than others, but they’re all worthy of our undivided attention and could, by all means, affect the game in a myriad of ways. These changes will be shipped to live servers alongside patch 11.23, but they’re already available for testing on the PBE, so if you have an account, definitely make sure to log in, queue up, and test things out to your heart’s content! Doing so will give you a much better understanding of the forthcoming meta shift and the many nuanced ways in which the game will differ come 2022!

With that out of the way, let’s begin!

2022 LoL Preseason Changes | A Quick Rundown


  • Chemtech Drake — Slaying it will grant bonus damage against enemies with more current health than you (up to a 5% increase per stack). The Chemtech Dragon Soul will grant the entire team a “brief second life after they die.” Terrain-wise, gas zones will emerge in four jungle locations and will camouflage any champion that passes through. Fortunately, enemies will still be revealed by Control Wards, Scryer’s Blooms, and “all other things that reveal invisible units.”
  • Hextech Drake — Slaying it will grant bonus attack speed and ability haste (5% AS and 5 AH per stack, respectively). The Hextech Dragon Soul will grant the entire team a unique ability that’ll add a chain lighting slow to their basic attacks and abilities. As for Hextech terrain, pairs of Hex-gates will appear across the map and will allow champions to quickly travel from one location to its paired counterpart. These gates will require a brief channeling period. 
  • Objective Bounties — These will only activate when a team is “sufficiently behind” and will be highlighted on the minimap for both teams. If the losing team happens to take an objective with an active bounty, every member of the team will receive the exact same amount of bounty gold. These bounties will be calculated based on the following four factors: XP lead, Gold lead, Dragon lead, and finally Turret lead. The base amounts of additional gold gained by taking any objective with an active bounty are as follows: Baron/Elder Dragon (500g); Dragon/Rift Herald (500g); Outer Turret (250g); Inner Turret (400g); Base Turret (400g). As the losing team falls even further behind, these bounties will increase by up to an additional 60%, giving the losing team a potential way of mounting a comeback. 
  • Rift Scuttler — The first Rift Scuttler in the game will have 35% less HP and will grant 80% less XP. Additionally, it’ll be reduced in size to match its lower value. An interesting change, no doubt, and a much-needed one as well. The first Scuttler has been far too important in the early game, and by decreasing its importance, we’ll no doubt witness a wholly different meta game come 2022!

2022 LoL Preseason Changes | Item Changes


Many of our favorite items are getting overhauled. Moreover, with a bunch of new ones being added, you’d be wise to sit down and read the fine print as soon as possible as some of these items pack a lot more power than one would expect!

For a more official look at the 2022 LoL preseason changes, make sure to read the following dev post! In any case, we can’t wait to see how all of the above will affect the game and, fortunately, we won’t have to wait long to find out!

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