Everything You Need to Know About the Three Available Valorant Maps
Valorant is an insanely hot topic these days. Heck, it’s been an insanely hot topic ever since the game’s closed beta became available for streamers. Even before that, during the game’s Project A days, there was lots of hype surrounding it.
Nowadays, with a massive player count in closed beta, and more than 1.7 million peak viewers on Twitch, it’s safe to say Valorant is going to be a massive esports sensation in 2020!
With that in mind, it’s no wonder players are already searching for ways to get better at the game and potentially kickstart their streaming/professional career in esports. As we all know, the esports industry is as big as they come, and with Riot Game’s new title being at the top of the food chain, it’s not surprising to see search terms like Valorant map guide or how to get better at Valorant top the Google search results.
And that’s exactly what we’re going to talk about today – Valorant maps! But, before we dig deeper into the three available maps in the closed beta, let’s take a step back and start dissecting some of the game’s core mechanics. We won’t take too much of your precious time, no worries!
Valorant Core Gameplay Mechanics Explained
Let’s start off with the basics!
Valorant is made by Riot Games, the makers of League of Legends, and it’s an up-and-coming first-person shooter with sky-high expectations for the esports scene. It’s already making waves in the industry, but the question is – are its mechanics good enough to beat the likes of already well-situated games like CS:GO, Rainbow Six, and Overwatch.
Unlike League of Legends, Valorant is a round-based game. The round-based concept works like a charm for FPS games as opposed to multiplayer online battle arenas (MOBAs) which are played until one team destroys the enemy team’s base. The round-based gameplay is most similar to that of CS:GO. However, the rounds are packed much tighter and there’s a maximum of 24 rounds instead of CS:GO’s 30.
As far as the game objectives are concerned, we’re looking at an exact CS:GO replica, with minor name adjustments along the way. For instance, terrorists in Valorant are called attackers, counter-terrorists are called defenders… and the bomb is called the spike
Agents and Abilities
At the moment, Valorant features ten playable characters, AKA agents. They all have four unique abilities, two of which are purchasable before each round, one is gained automatically each round, and one takes six or seven points to acquire.
At the very first glance, you might think Valorant’s agents and their abilities are a direct copy of Overwatch… especially by looking at the game’s graphics design, which resembles Overwatch a ton. However, these abilities are nowhere near as influential in round-per-round gameplay as their Overwatch counterparts are. Instead, they are much more similar to grenades in CS:GO.
The economy isn’t directly related to our Valorant betting guide, but it’s just as important in the grand scheme of things. You can know all the maps and best positions out there, but if you don’t understand the basic concepts of the in-game economy, you won’t be living up to your full potential.
Here’s how the money distribution works in Valorant:
⦁ +200 Credits per kill
⦁ +300 Credits for spike plant
⦁ +1900 Credits for first lost round
⦁ +2400 Credits for second consecutive lost round
⦁ +2900 Credits for third consecutive lost round
⦁ +3000 Credits for round win
Why is any of this important? Well, you need credits to purchase skills, shields, and better weapons. They are essential for your round-to-round well-being and are usually the difference between a secure kill or a disastrous death.
Knowing when to save money, when to go on the so-called eco rounds, and when to buy is of crucial importance, too. There’s no cemented META just yet, so your best bet is to follow your team and do as they do. Don’t be that guy who buys an Operator when the rest of his teammates are eco…
Valorant Map Guide
In addition to knowing all abilities of all in-game agents and knowing the basics of core mechanics and economy, knowing the ins and outs of all three maps is of crucial importance too. Luckily, it doesn’t take a lot of time to get used to Valorant’s maps.
At the moment, the game is in closed beta and there are only three available maps, Haven, Bind, and Split. While they do possess unique traits, they still feel very similar to their CS:GO counterparts.
The biggest unique twists we’re going to discuss throughout this Valorant map guide are extra plant sites and teleporters. Basically, the two unique aspects Riot Games implemented into Valorant’s map-making endeavors.
With that in mind, let’s dive right into our in-depth Valorant map guide!
Valorant Map Guide: Haven
Let’s start off our Valorant map guide with Haven, a relatively small map with narrow corridors and plenty of camping potential. But, where there’s camping, there are fast rotations too, and that’s perhaps the best explanation of Haven.
There’s a unique twist to this map, though – Haven has not two but three sites, A, B and C. A and C are on the opposite sides of the map, while B is located right in the middle. While the extra plant site definitely does give terrorists… cough, cough, attackers more options ahead of each round, it’s actually a double-edged sword.
You might think that planting on C or A is the safest route since the defenders can’t come that quickly, but the sites are actually much closer than what you might initially think.
Best Positions to Play on Defense
Phoenix is slightly overpowered on Haven. His flash does wonders in Haven’s narrow corridors and relatively open spaces (like A long or heaven), while his wall and abilities are able to effectively control narrow passageways early on.
What I like to do with Phoenix, though, is camp around mid, on both attacking and defensive scenarios. As soon as I hear footsteps, I greet ‘em with the good old Q & E combo, protecting my own health while cowardlessly flashing my enemy and (hopefully) landing a nasty headshot.
⦁ Mid on the defensive end might not be as simple as it looks – keep your eyes peeled!
⦁ It’s easy to get out of position on Haven – don’t rush on the attacking end!
⦁ Just because defensive rotations are short doesn’t mean you should be overly aggressive
⦁ Sova’s ult is insanely powerful on this map due to its passage designs and narrow corridors.
Valorant Map Guide: Bind
Before we start dissecting the second map in our Valorant map guide, we have to give credit where credit is due. That said, all of our map layout photos are courtesy of ValorantTactics. You can find them on Twitter and Instagram – make sure you drop a sub and show them some love!
Back to the topic – the next map we’re going to check out is called Bind. The setting is similar to that of Haven, but there aren’t so many plant sites. You see, Bind hast “just two sites” which might be dull and boring to some of you.
However, there’s a different kind of a twist you’ll need to keep your tabs on when playing Bind. You see, if you take a closer look at the map layout, you’ll notice some bright green marks. Well, those are teleporters. One-way teleporters, mind you. They make loud sounds, though, meaning half the map will know once you use them, so you’ll have to be extra careful when trying to get out.
Even though they notify the enemy team about your intentions, they can still be very viable solutions for rotations. Whether we’re talking about defending or attack-based rotations, Bind’s teleporters bring a massive dash of fresh air to the map and add an extra pinch of dynamics to it too. It’s a unique twist, no other way around it!
Best Positions to Play on Defense
Moving on with our Valorant map guide, here’s a solid position/agent combo for Bind that I’d like to point out.
Guarding B with Jett, on either the lab or elbow, can be an effective tactics. You can guard the angle, try to get the opening kill and then disengage with your C and E. If no one shows up on B, you can always rotate through mid. The easier route, especially for elbow players, would be the teleporter… but beware – you will be heard!
Yep, Jett is kind of like my favorite hero, which is why I can tell you a great deal about awesome positioning. In addition to watching mid or B long from either the lab or elbow, deploying a simple heaven-to-short approach on A works like a charm too.
If push comes to shove, you can use Jett’s q and e combo to quickly glide through the A site right into the teleporter, either to run away for healing (if there’s a Sage onboard) or to quickly rotate to mid contests.
⦁ Sova and Cypher are crucial on Bind thanks to their info-gathering abilities
⦁ Teleporters are great for rotations, but the enemy team will be expecting you
⦁ Throwing your secondary weapon in will make a sound and could confuse your enemies
Valorant Map Guide: Split
Split is a pretty weird map, to be honest. It feels weird; it plays weird… it’s just plain weird. I can’t explain it further than that – the map just doesn’t feel right, I can’t comprehend why.
What I can comprehend is the premise behind Split. It’s a pretty big map with multiple options along the middle. Mid is, on most maps, the turning point that can decide the outcome of every match. Take Mirage on CS:GO as the perfect example – the team that ends up controlling mid is usually the round winner. Something similar can be said about Valorant’s split.
What’s the catch of this map? Well, there are “only” two sites and no portals… but there are several sets of ropes that connect mid portions of the map. One is located halfway between A site and attackers’ spawn, one connects A heaven with vents, and one serves as a boost from B site to the rafters and mid.
Best Positions to Play on Defense
As mentioned earlier, mid is of crucial importance. Mid control, to be more precise. Guarding it against either vent or cubby is essential when you’re on defense. Loose mid control easily results in your team being surrounded, which is something you don’t want on this map.
Guarding A with Sage is the best thing you can do. There are two approaches you can deploy. The first one – staying defensive and gathering info/first blood on A hell, then following up with your wall or slow orb for incoming pushes.
The second option is a bit more aggressive – going all the way to the edge of the starting zone and deploying your wall and orb right away. The second option will prevent A rushes, but can also be timed better, following either abilities, steps or other sounds near A hell.
⦁ Enemies can hear you climbing ropes, but not if you press shift
⦁ Split is packed with hidden corners so make sure you keep your peeled for cheeky campers
⦁ Using Jett and Phoenix flash and dash combo works great on long A
⦁ Sage’s wall on defense is an invaluable asset on mid
Wrapping Everything Up
After checking out all three maps, their layouts, unique aspects, tips, and best holding positions, it’s time to close out our Valorant map guide! What’s there left to be said? Well, nothing much really.
Valorant is still in closed beta and these three maps ought to remain the only ones available before the game’s release this summer. There’s plenty of time for us to train, analyze and get good at these three maps, before moving onto the new one that get dropped with the game’s official release build. Till then, I guess our Valorant map guide will have to suffice.
Stay safe guys… and as always, thank you for sticking till the very end!