By Isaac Chandler
July 4, 2019
Teamfight Tactics (TFT) has been out for a week now, and while the game is still in early development, already builds have started to form and strategies solidify around the strongest possible options in-game.
But with 50 characters over 13 Origins (basically factions) and 10 Classes, as well as 44 items and item combos to attach to them, it can quickly get overwhelming figuring out what’s good. This is especially important to figure out with ranked coming out in two weeks with Patch 9.14.
Fear not, though, Little Legend. We’ve got you covered. In this series, we’ll be going in-depth to analyze and show you how to play strong and weird team compositions that are currently making the rounds in the TFT scene. We’ll be starting out with one of the most common comps currently in the game: Teamfight Tactics Noble Knights.
Noble – Fiora, Garen, Kayle, Leona, Lucian, Vayne
Ranger – Ashe, Kindred, Varus, Vayne
Knights – Darius, Garen, Kayle, Mordekaiser, Poppy, Sejuani
Base – B.F. Sword (BF), Recurve Bow (RB), Chain Vest (CV), Negatron Cloak (NC), Giant’s Belt (GB), Spatula (S)
Combination – Knight’s Vow (CV+S), Runaan’s Hurricane (NC+S), Frozen Mallet (GB+S), Force of Nature (S+S), Guinsoo’s Rageblade (Needlessly Large Rod [NLR]+ RB)
A very standard and common build in the game, Teamfight Tactics Noble Knights takes advantage of the Noble buff, which at max level gives your whole team armor and lifesteal, and the Knight buff that allows the class to block a portion of incoming damage.
The standard approach is to try and grab Garen, Darius, and Vayne early on in the game, though switching Vayne for Lucian if you’re unable to find any Vaynes works too.
Mordekaiser is also a good pick-up to grab, though he isn’t as necessary until you get Sejuani or Poppy later on to activate the four-Knight buff.
You’ll want to build a small “fort” in the corner of the map to set up your team, with your Vayne or Lucian sitting in the very back and a ring of Knights in front of them blocking incoming attacks and buying time for your ranged champ to build DPS up.
Putting a Rageblade and Hurricane on the back line will allow you to rapidly shred through your enemies and allow the Knights to break off and start getting their AOE abilities in, such as Garen’s and Darius’ spins.
You’ll want to avoid leveling as much as possible for the first two stages, as most of the early cast are 1-cost, and you’ll find less of them as you level up. Save your rerolls unless you have several characters that you only need one more of or several different characters one away from upgrading, and don’t fret about losing a few rounds early on.
If you find a Varus, feel free to grab him as well, though Ashe is the preferred Ranger for the lineup.
Once you’ve gotten most of your units up to level two or close to level three, usually by the end of stage three, begin spamming your massive gold surplus into your levels, reaching for about level seven. At this point, you’ll start finding Sejuanis and Leonas, both of which you should quickly try to grab, especially in carousel rounds.
If you have an Ashe in your lineup, definitely bee-line for the Sejuani so that you get the frost passive up to lock down enemies. This will give your Knights more time to live, which in turn keeps your back line safer and able to put out more damage.
Once Kayle enters the rotation, make sure to grab her as well to finish off your team comp, as her invulnerability ult will help keep your squishy back line alive in later rounds from assassins and heavy damaging abilities.
If you can, grab two spatulas as well, as that’ll allow you to get your Force of Nature up and an extra ally on the field, giving you a leg up on the competition.
Keep at it, and you’ll quickly find your little Arthurian round table carrying you all the way to the top of the leaderboards and on to victory.
That’s all we have for today on the Teamfight Tactics Noble Knights build! Stay tuned for our next episode in the next few days, where we’ll be covering the Frost Ranger build.