Legends of Runeterra 2.15.0 Patch Notes Explain Card Changes And More


by in Legends of Runeterra | Sep, 7th 2021

The patch notes for Legends of Runeterra for 2.15.0 are here, and it brings some fairly significant changes. We already knew the cards were going to change, but we didn’t know exactly when. They have already been hotfixed, but Riot Games wanted to offer some further context on why this happened. After all we originally only had a couple of tweets and images telling us what was going to happen. It was up to us to speculate. Not a major patch, but it does bring some new content. We also see some updates to Saltwater Scourge, which is pretty nice. Finally, we’ll have a list of bug updates, so let’s get started!

What Awaits in 2.15.0?


Riot Games stresses that the card changes described in the 2.15.0 patch notes for Legends of Runeterra are already in the game. But why was this necessary? Riot said that they were glad that with Beyond the Bandlewood, lots of new decks are being used. The meta changed in several positive ways, but it wasn’t all positive. Certain decks – Sivir/Akshan and Azir/Irelia, in particular, were still frustrating and practically overpowered.

The end goal was you wanted to be faster or have better combos than these decks, which was incredibly difficult. There were a few decks that were succeeding, but they were far in few between. Riot Games pointed out Sion/Draven as a solution, but it’s not really a permanent solution. Since they wanted a more permanent solution to these nigh-unstoppable decks, five cards were nerfed. We’ll cover those in brief below since we’ve already discussed this previously in greater detail.

Card Nerfs


Flawless Duet
Flawless Duet is getting a cost nerf
  • Shaped Stone: If you’ve summoned a landmark this game, give an ally +3/+1 now grants +2/+1 instead.
  • Merciless Hunter: Stat Change: 4/3 to 4/2
  • Ruin Runner:  Stat Change: 6/4 to 6/3
  • Flawless Duet: Cost Change: 1 to 2 Mana
  • Flurry of Fists: Cost Change: 3 to 5 Mana

Hopefully, this makes it less frustrating to overcome the Azir/Irelia decks and Sivir/Akshan decks. But we did get one more change to Legends of Runeterra in the 2.15.0 Patch Notes: A change to The Saltwater Scourge Lab.

The Saltwater Scourge


More champions have been added to the lab, in the form of Nami and Pyke. A few more features were also added. You can Reroll now! You can reroll for each encounter and reward offering. You have a limited number though, so don’t waste them! That said, you can obtain more during a run. There’s an exclusive Gangplank Card Back by completing a run with all five champions with a Skill Rating of “A” or higher, so it’s worth going into. There were also a variety of minor tuning adjustments and bug fixes added.

The Bug Fixes of Legends of Runeterra Patch Notes 2.15.0


You’ll also see these in the official patch notes, but if you don’t want to wait, you can read them right here. What has changed?

  • Updated Minimorph’s text to clarify that it can target allies as well as enemies.
  • Fixed a bug where Viego would gain +1 health when transforming back from Viego’s Despair.
  • Fixed a bug where multiple copies of Sejuani level 2 could reduce enemy units’ power below 0.
  • Fixed a bug where spells displayed through “choose” effects would show incorrect spell speed under Senna’s effect.
  • Fixed a bug where Desert Naturalist was unable to replace a Landmark on a full back row.
  • Fixed a bug where Dragon’s Rage would deal an incorrect amount of damage when cast on an allied Ephemeral unit.
  • Bone Skewer should now properly cause Ephemeral units to die instead of being placed on top of the deck.
  • Units with effects related to slaying enemies with a spell (Demacian Sentinel, Watcher on the Isles, Buhru Sentinel, Mistkeepers, and Senna) should no longer trigger when a skill slays a unit.
  • Fixed a bug where Guardians would react incorrectly to in-game events.
  • Fixed an occasional display bug during the Victory / Defeat screen.
  • Fixed several bugs related to incorrect or missing VO lines.
  • Fixed several UI, UX, and general visual bugs to improve game clarity and player experience.
  • Several improvements to text across the game as part of our ongoing effort for text consistency.

So it’s not a major update, but it’s still got useful stuff in it. I’m glad to see more additions to the latest lab, and can’t wait to see what comes up next in Legends of Runeterra.

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