In-Depth Valorant Yoru Gameplay Guide
What’s up, Valorant fans?! Have you enjoyed the end of 2020? Your favorite game got its first taste of top-notch esports production. I reckon you were thrilled! Luckily, the situation ought to be even better this year with the Valorant Champions Tour announcement. The season-long circuit should be enough to establish a healthy competitive scene in Riot Games’ potent FPS, and the release of a brand-new agent is a step in the right direction.
Yoru is the name of the brand-new Valorant agent released last week. Our Valorant Yoru guide is finally here, one week later, with interesting Yoru gameplay insights and other useful info. This in-depth guide is the perfect opportunity to learn the new agent while it’s still hot!
Valorant Yoru Guide | Detailed Look at Yoru’s Abilities
Yoru is representing Japan. This potent duelist is strutting his stuff out there, packing a mighty deceitful arsenal to the mix, and has the potential to revamp professional Valorant completely. Heck, not just professional but casual too.
Yoru abilities are game-changing. His skillset enables him to teleport across a site, close the gap between himself and the enemies, and confuse everyone on the map with fake sound cues (fake steps). His arsenal is outright crazy and a big part of our Valorant Yoru guide. So, without further ado, let’s see what Yoru abilities are all about!
- Cost – 100
By default, Yoru’s Fakeout is bound to C, which you can use in two ways. Left-clicking will send out fake footsteps in the direction you’re placing it right away. Right-clicking will place a decoy tether that you can activate later on into the round.
A proper setup and execution of Fakeout can easily be used to clutch 1vx scenarios, be it two, three, or more players on the other end. It can help in both post-plant and pre-plant situations and early rushes, or contact players, making it a highly versatile ability no matter what tactics you’re going to deploy.
Fakeout can be used to send the enemies in the other direction, fake them out to another site, or make them look away from the angle for a mere second. When combined with other abilities, Fakeout can be used to make amazing plays.
- Cost – Free
Gatecrash is one of two Yoru’s abilities that allow him to travel to a different location without being seen. Just like Fakeout, Gatecrash can be used in two ways. By left-clicking, you will send out a tether that will follow the path ahead of itself. You can teleport to the tether’s location by activating the ability again. By right-clicking, you will place a tether on the ground and it will remain stationary for its duration. By activating the ability again, you will teleport to tether’s location.
As you’d come to expect, thanks to its two usage patterns, Yoru’s gatecrash can also be used in many ways. Primarily, you will be able to use it both aggressively and passively and confuse your opponents. Whether we’re talking about angle changes, testing out different peek configurations, or risk-free information gathering, Yoru is the duelist for you!
- Cost – 200
This is a typical flash ability, nothing innovative here. There are some caveats worth mentioning. Unlike Phoenix’s flash, which flies either left or right, Yoru’s flash needs to bounce off a wall or other surface to pop. Typically, these surfaces are either walls or the ground, no need to do any fancy stuff.
As for the actual flash, it works just as you’d expect. If you manage to pop it in front of someone, you’re almost guaranteed a kill, assuming you have a decent aim, that is.
- Cost – 7 ult points
Now let’s talk about Your ultimate ability, Dimensional Drift. By activating it, Yoru will put on a mask that can drift between dimensions. When activated, Yoru is “invisible” to enemies and unaffected by their abilities. Dimensional Drift can be used to change positions quickly, confuse your enemies and do all sorts of other crazy outplays.
However, I am not sure just how well balanced Yoru’s ultimate ability currently is. You see, while the enemies can’t affect or see you, they can hear you. That’s not adding to the surprise facto Yoru’s ultimate ability is supposed to have. It’s either that or I’m failing to see the big picture!
- Check out our in-depth Cypher guide
How Does Yoru Play?
I’ve played around 30 something matches as Yoru with a mix of successes and outright fails, to be completely honest here. My biggest problem thus far lies in his ultimate ability, Dimensional Drift. In my opinion, they have to do something about it; it’s just ineffective the way it works at the moment. The sound cues it makes are way too much. They reveal the location you teleport in and make it virtually impossible to do more complex outplays. Plus, you aren’t even correctly invisible either.
Besides that, Yoru is fun af! He features a pallet of opportunities, a unique skillset that plays around with some of the tac-FPS’ base mechanics. All in all, it’s an entertaining experience that won’t lose its charm for months on end, that’s for sure!
Key Characteristics of Good Yoru Players
What sort of a skillset do you need to have to master Yoru gameplay? Our Valorant Yoru guide covers crucial virtues that ought to come in handy for top-tier Yoru players:
Impeccable Game Sense
If you’d like to climb the competitive Valorant ladder with soloQ Yoru, you’ll have to start working on your game sense. I know, I know, there’s only so much you can do to improve it; it’s a talent more than anything else, really, but don’t let that wisdom stop you from learning core mechanical stats and learning from your mistakes.
Yoru is a fully-fledged duelist; that’s his job description, that’s what he excels at! If you want to get the most out of his skillset, and that’s what you should be thriving for at all times, you’ll have to be aggressive.
You’ll have to push forward with Gatecrash and Blindside combo, confuse the enemy lines with Fakeout and create opportunities for your team. Mind you, Yoru isn’t a soloQ duelist. The ideal gameplay scenario for Yoru would be a two-man party as that’d allow proper utility setups and efficient trading no matter how aggressive your plays are.
Yoru abilities work great in clutch situations where he is outnumbered, but in an area, he’s previously set up tethers in. Both Fakeout and Gatecrash can confuse enemies and make them “lose track” of Yoru’s whereabouts.
Suppose you can keep your composure at bay, concentrate on your opponents’ movements and rough whereabouts while at the same time calculating your course of action with the tethers you have. In that case, your opponents might end up in an excellent uphill struggle.
How to Play Yoru?
Yoru’s ability to confuse opponents and engage in fights with a massive advantage shouldn’t be too difficult to master. But, if you want a per-map approach with a few viable strats here and there – sit back, relax, and get comfortable!
Mastering Yoru on Split
First off, let’s start with a nice little video by Robert Rayhard. It showcases fantastic Yoru lineups that’ll give you a competitive edge on Split. By checking that video out, you’re bound to pick up one or two tricks to use in your upcoming competitive matches.
As for actual Split Yoru guide strats, there are several sick things you can do that don’t require exquisite lineup know-how. I like to do with Yoru the most by taking control of mid no matter which side I’m playing on.
It’s way more manageable if you have a Sage or Breach on your team to back you up (because of Sage’s wall and Breaches flash potential), but you can do it solo too. On attack, you have enough time to set your Fakeout through the sewer exit and peek from B link without using your teleport. On defense, you can fake mail/tower retreat and peek from the vents. This is just the tip of the iceberg. Split’s verticality allows for numerous attacking and defending opportunities for Yoru.
Yoru Haven Outtakes
Haven’s three sites mean Yoru has an even bigger pallet of opportunities on the attacking end. Plus, just like Split, Haven also has plenty of across-the-map teleport lineups that can help you trick your opponents and get behind them.
On the defensive end, I consider Yoru’s skillset to be exceptional in guarding the C window and C site. You can guard it against C link if you like things passively, or you can use mid doors to teleport yourself behind enemy lines. Breach would go great as a partner here since his E would align perfectly with common mid door positions and give you just enough time to snatch a kill or two. I got nothing to add for the attacking end – Yoru abilities work like a charm on Haven!
Things to Do with Yoru on Bind
What about Bind? Well, as you’d expect, playing around with the teleporter yields excellent results no matter which side you’re on. You can snatch easy kills and freak your opponents out with smart uses of Yoru’s ultimate Dimensional Drift and Gatecrash. Additionally, Yoru can easily grab much-needed info on mid when playing on the defensive end.
The same goes for B long peeks, which require no risk whatsoever thanks to Blindside and Gatecrash combination. Always make sure you leave Fakeout near Hookah to scare incoming opponents looking for a way to flank you. Don’t overcomplicate things. Bind can be unforgiving for Yoru’s who ignore what their teammates are doing.
Icebox as a Massive Yoru Playground
Even though Icebox has been around for a while, I still haven’t gotten a proper grasp around it. And it’s not because of a lack of playing. The map doesn’t feel right to me. As far as this Valorant Yoru guide is concerned, I’ve played at least ten Icebox maps with Yoru and found that he’s pretty well-versed across the map.
However, the thing I like doing the most is flanking the opposition through mid. If you haven’t noticed the trend already, it’s my favorite thing to do with Yoru. What makes Icebox flanks that good is Sage’s vertical wall up on B Tube. It gives her team plenty of security because it’s virtually impenetrable, which paves the way for an outstanding flanking opportunity, especially if you time it well with your teammates or duo partner.
Ascension Strats for Yoru
The last map in this section of our Valorant Yoru guide: Ascension! Even though its mid is vastly larger than Split’s, Yoru can be a fine way of destroying the opposition from within. Fakeout combined with Gatecrash on Catwalk and Bell Tower work outstandingly well on both sides. On attack, it’s a risk-free way of potentially causing a rotation. On the defensive end, it can stop rushes and confuse the opposition, especially in a split push.
Experiment with boathouse shenanigans, especially in defensive post-plant situations. A-site doors can be a fine way of messing with your enemies too. Make sure you don’t overextend early on! On a side note, you might want to avoid solo pushes with Yoru on the attack. No matter where you go, your arsenal isn’t good enough for multiple kills all on your own. If you’re playing duo with someone who mains Omen or Breach, then you should be effortlessly topping the table.
FAQ on Valorant Agent Yoru
Let’s move forward with our Valorant Yoru guide. We aren’t done just yet, boys and girls. Welcome to the FAQ section, which ought to provide important answers:
How to Unlock Yoru in Valorant?
Unlocking Yoru is fairly simple. All you need to do is finish the first five levels of his contract. Not only will you get Yoru-the-agent but a bunch of additional goodies too. There are two main ways of leveling up the contract.
The obvious one is playing the game. It’ll take a few days, but you’ll get there. The second way includes spending real money and unlocking it that way. It’s not that expensive, but if you can be patient for a few more days, I advise you to keep that money in your pocket and do the grind!
Is Valorant Yoru Gameplay Entertaining?
That, it most certainly is! No matter your experience level, no matter your Yoru expertise, you’ll enjoy playing him. He can do lots of things, lots of unique ways allowing him to change the course of a round in an instance. I’ll dare to say Yoru is more entertaining than Omen, at least when it comes to outplay potential and high IQ plays.
Check out our Omen guide if you want another highly entertaining Valorant agent! It plays much differently but has a similar entertainment factor due to its high skill ceiling and outplay potential.
Is Valorant Yoru Ultimate Balanced?
Well, the community’s opinions are divided! Some think it’s overpowered; some think it needs a quick fix to be of any real competitive importance. I’m swinging towards the latter. I don’t get why Dimensional Drift has such a loud sound cue when reappearing. The opponents will hear you loud and clear unless you’re on the other half of the map. It just defeats the point of having the ability in the first place.
What Rewards are in the Yoru Contract?
What sort of rewards does the new Valorant agent bring forth? As you’d expect, there’s lots of good stuff available here—everything from sprays, agent cards, gun buddies, and titles. Let’s not forget about that sweet Death Wish Sheriff skin you can get your hands on if you scrap the contract all the way through!