By Cody Perez
November 5, 2019
It’s that time of year again where Hearthstone players have a new expansion to look forward to. It’s been a couple of months since the most recent one, Saviors of Uldum, released as the summer expansion for the game. But now, we know not only about the new fall expansion but when it’s coming as well. Players can look forward to the Hearthstone Descent of Dragons expansion when it releases later this year in about a month or so on December 10, 2019. It arrives just before the end of the year and will close out the year for the card game in a huge way. As such, we’ll be collecting all of the early Hearthstone Descent of Dragons spoilers right here so you can stay on top of all the new announcements!
Hearthstone Descent of Dragons will be the conclusion of the League of Evil storyline that features them competing with the League of Explorers as the villainous group attempts to dominate the world. The last time that we saw them, they succeeded in getting the Plague of Undeath and are going to resurrect the dragon Galakrond.
As we prepare for more information regarding this rapidly approaching expansion, we already have the first round of spoilers for the cards that will be introduced in the new set. With a name that features dragons, a villainous dragon at the center of it all, and this being the year of dragons, it is no surprise that the first spoilers contain a lot of dragon cards.
So, without further ado, click below to get started by taking a look at the first of many new dragon cards to arrive in this set.
To keep you in the loop we’ll be updating this page with each of the Hearthstone Descent of Dragons spoilers as they are revealed, so be sure to check back in!
The first card that we have to go over in the Hearthstone Descent of Dragons spoilers is Breath of Dreams. Breath of Dreams is a magic spell card that features a dragon blasting at the ground in its artwork and is heavily tied into the central dragon theme of this set.
It costs only two mana to use Breath of Dreams and what it does right off the bat is allow you to draw a card. But that isn’t all that is interesting about this upcoming spell card. If you happen to be also holding a dragon card (presumably in your hand rather than just on the field), you will gain an empty mana crystal.
This is interesting for a few reasons. For one, you are able to draw a card with this spell, which is pretty good on its own for the relatively low cost. What makes it even better, though, is if you happen to have a dragon-centric deck where you are guaranteed to have a dragon in your hand.
This will ensure that, on your next turn (presumably your third at the earliest), you will suddenly have four mana rather than just three or so. Overall, a solid card to add to your deck but only if you are actually going to use a dragon deck.
Moving away from the dragons themselves, we have a card that is wanting to be possibly a counter to the dragons themselves in the form of Dragonbane. Appearing as a mechanical device used for possibly taking out dragons, Dragonbane is an interesting creature card.
It costs four mana to summon Dragonbane and it has the stats of three and five. This is a legendary creature card that somewhat lives up to that standard. Those its stats aren’t that great, it does have the ability of benefitting players who happen to use their hero power a lot.
After you use your hero power each time, this card will deal five damage to a random enemy. So long as you are able to keep Dragonbane on the field, it will be a strong fighter if you happen to use your hero power a lot. This will be one that players will want to take out as soon as possible.
Dream Portal is a fascinating new dragon-related card that we absolutely recommend that you add to your deck, perhaps, even if you aren’t going to have a dragon deck. It costs a massive nine mana to summon this card but it isn’t actually as expensive as it may seem at first glance.
This is because of its keyword ability that is the casts when drawn keyword. This is another one that we haven’t seen much in a while either and it allows you to automatically cast it when you draw it from your deck without having to pay any mana cost whatsoever.
What Dream Portal does is allow the player to summon a random dragon to the field right then. This is a useful card because you could potentially get something really powerful rather early on in the match. It is a must-have in our opinion and one that should be considered for most decks.
Lightning Breath is an interesting spell card that will be introduced in the upcoming expansion that is a worthy addition to any deck. It costs only three mana to use this card and what it does is let you deal four damage to a minion of your choosing on the battlefield.
This alone is pretty solid and is even enough to make up for the three mana-cost for the spell card but it has another use to it as well. If you happen to be holding a dragon card in your hand when you use Lightning Breath, this will boost the spell card and make it even better.
This will not only let you deal the expected four damage to the minion of your choosing but it will also damage the neighbors of that particular minion. Presumably, those neighbors will be also damaged for four but the card doesn’t specify that exactly.
This is a strong spell card on its own but the added benefit of having a dragon in your hand is really impressive. If you are planning on using a dragon deck, this is one spell card that we highly recommend as it will allow you to possibly clear the board rather early in the match and take control.
Praise Galakrond! is a spell card that players who use a Galakrond deck will absolutely want to add to their collection. For those who don’t know, Galakrond is the villainous dragon in the upcoming set and it has a unique feature for it in the fact that it can be evolved in a match.
It has three forms in total, with the invoke keyword playing into how it evolves into its more powerful forms. Well, Praise Galakrond is one card that helps with that directly. It costs one mana to use this spell card and it does the simple task of giving one of your minions plus one to attack.
With that alone, it is honestly a fairly useless card when there are better ways to spend a single mana point out there. However, what it also does is allow you to invoke Galakrond once. With this ability, it makes it an essential component of some Galakrond decks.
It takes two invokes for Galakrond to evolve each time and Praise Galakrond is built solely for the purpose of granting one of the invokes you need to evolve it. Though it isn’t super powerful, Galakrond decks will find this card useful; other decks, though, probably don’t have much use for it.
Seal Fate is an intriguing spell card that we have already detailed a little bit in our recent deep dive into everything that you need to know about Galakrond. It is a Rogue rare spell card that costs three mana to use and it is also useful for invoking the evil dragon if you want to.
What you get for the three mana is that Seal Fate will deal three damage to an undamaged character on the field. This is a simple but somewhat underwhelming ability that Seal Fate has to it. Again, like with Praise Galakrond, there are much better ways to spend three mana.
However, at the same time as dealing that three damage to an undamaged character, Seal Fate will also invoke Galakrond once. Pair this together with another invoke card and you suddenly have the proto-dragon already upgraded to its second form. While not a required card for sure, it is a fair one for Galakrond Rogue decks at least.
Rounding out our Hearthstone Descent of Dragons spoilers is the Fiendish Rites spell card. It only costs three mana to summon this spell card to the field and it invokes Galakrond, paving the way for the villainous proto-dragon to evolve into its second or final form.
But that isn’t all that Fiendish Rites does for you when you use this spell card. It will also give your minions plus one to their attack stats. This isn’t an extraordinary or super special card since we have seen many cards like this one before but it is still good nonetheless.
Fiendish Rites is a card that is best used in decks that are going to take advantage of the Galakrond legendary creature card that is being introduced in the upcoming expansion set. The evil dragon is going to have not one, not two, but five new cards released for it in the future.
Those five cards will each be tied around the five classes that the League of Evil represent. So, if you aren’t planning on using one of those classes and having Galakrond in your specific deck, then you aren’t likely going to have much use for Fiendish Rites.
The plus one to attack for each of your minions is nice but not also using Fiendish Rites for invoking Galakrond would be, unfortunately, missing out on half of this card’s use.
Next up in the Hearthstone Descent of Dragons spoilers is another dragon-themed card called Draconic Lackey. This lackey is not actually a dragon itself but someone who likely serves them and will be greatly beneficial to those who have this kind of deck.
It costs only one mana to summon the Draconic Lackey creature card to the battlefield, meaning this is a solid one-turn card. It has the even stats of one damage and one health but it has an important battlecry that will be important for dragon decks in the future.
Its battlecry allows you to discover a dragon. Discover is an interesting keyword that we haven’t seen too much in a while but allows the player to typically pick between three different cards. In this case, you are going to be likely choosing between three dragon cards.
As such, we do suspect that Draconic Lackey will be one of the most important and basically required creature cards for dragon decks moving forward. Of course, if you don’t have dragons in your deck, then you aren’t really going to have much use for this card.
Dwarven Sharpshooter is the next card and one that finally gives us a bit of a break from the dragon theme in these Hearthstone Descent of Dragons spoilers. It costs one mana to summon the Dwarven Sharpshooter to the field and the stats will be one attack and three health.
Those are pretty good stats for the creature card on its own but it even has another ability that you can use with it. What it does is allow you to use your hero power to target minions. So, like if you were to damage something or maybe even heal yourself, you could do that now for minions as well.
This is an interesting card that has pretty good stats for one that you can summon on your first turn. Unfortunately, the ability it has won’t be useful to some hero powers because there are ones like drawing a card that wouldn’t be affected much or ones that already target a minion.
Regardless, the stats are good so this could be a solid addition to certain but not all decks in the upcoming expansion.
For the next card in our Hearthstone Descent of Dragons spoilers list, we go back to dragons for a bit with Emerald Explorer. This green dragon that also breathes green fire is a much stronger card than most of the others thus far at costing six mana to summon this creature card.
It has the stats of four attack and eight health, which are alright stats. It also has the taunt keyword attached to it and a nice battlecry. This battlecry allows you to discover a dragon card like the Draconic Lackey card that we already went over.
Like with that card, you are able to not only find another dragon card but have a pretty solid defensive dragon that can hold its own. It isn’t the greatest creature card out there and not the best that we have seen be spoiled thus far for the set but a good one nonetheless.
Another strong card that is being introduced in the newest expansion is Evasive Drakonid. It is a powerful creature card that costs seven mana to summon to the field and it has the equally strong stats of seven attack and seven health plus the taunt keyword attached to it.
Evasive Drakonid is another dragon creature card that, while it doesn’t look like a dragon on its own, is a strong card in its own right. What makes this card so evasive is that it can’t be targeted by any spells or hero powers from the enemy.
This makes Evasive Drakonid a strong creature card that will be a worthy addition to your dragon-themed or perhaps not just dragon deck, especially if you are missing a seven-costing card. It is strong and will have to be defeated in mostly normal means, making it a solid card overall.
Dragonblight Cultist is another creature card that is all about following the dragons but, this time, in a more sinister way apparently. It costs three mana to summon Dragonblight Cultist to the field and it has the stats of one damage and one health, which aren’t good at all.
However, there is a benefit to using Dragonblight Cultist and it has to do with its battlecry ability. Dragonblight Cultist will gain plus one to its attack stat for every other friendly minion that you have on the field, making it best used when there is a full field of minions.
While that might not sound very useful still, this is a card that invokes Galakrond when you use its battlecry. Invoke is a new mechanic that ties directly into the villainous Galakrond who is able to evolve into more powerful forms if you use cards like this one to invoke it.
Next up in the spoilers for today is the Phase Stalker creature card. This simple beast card costs only two mana to summon to the field and it has the pretty good stats of two attack and three health. However, the fairly good stats are matched with a relatively important ability.
After you use your hero power, whatever it may be, the Phase Stalker creature card will allow you to cast a secret card from your deck directly. This is a solid way to get a secret on the field with ease and have something ready at your disposal to surprise your opponent.
Being that Phase Stalker is already a pretty strong card for your second or so turn, it is one that we definitely recommend for the upcoming expansion. This is especially the case if you happen to stack your deck with a couple of important secret cards.
Presumably, you will be able to use this ability multiple times if you want to get several secret cards on your field so long as you have Phase Stalker still on the field and you use your hero power at the same time.
Next up we have another creature card in the form of Shield of Galakrond. As you can see, the evil dragon is at the center of the expansion this time around and there are many cards that are related to it. This one, though, is not actually a dragon card at all but some sort of knight creature.
It costs five mana to summon Shield of Galakrond and it has the okay stats of four attack and five health plus the taunt keyword. In addition, it has a battlecry ability that activates when you summon this dragon knight to the field.
What the battlecry ability does is allow Shield of Galakrond to invoke the evil dragon once like the last two cards that we have went over. But again, this is another card that is a bit underwhelming in terms of power and usefulness on the field so we only recommend this to diehard Galakrond decks.
Twin Tyrant is one of the most powerful cards that we have seen yet for the upcoming expansion. It costs a whopping eight mana to summon this creature to the field but it does have some big stats to match the equally big mana cost for the dragon creature card.
It has the weak attack stat of only four but this is made up for a little bit in the health stat that is an impressive 10. While Twin Tyrant doesn’t have the best stats compared to other big creatures in the game, it does have a solid battlecry ability that activates upon entering the field.
Twin Tyrant will deal four damage to two random enemy minions on the field. While there is some randomness to the battlecry ability, it is a strong one that will deal eight damage in total. However, the high mana cost might makes this creature not worthy of adding to your deck. Regardless, it is a pretty strong defensive dragon creature nonetheless.
Umbral Skulker is the next card up and it is a creature card that costs four mana to summon to the field. This creature card arrives with the not super great stats of three and three each but it does have a battlecry ability that does make up for the lack of stats a little bit.
When you summon Umbral Skulker to the field, it will add three coins to your hand but only in certain circumstances. You will have had to invoked already twice in the game thus far for this ability to activate. This is a strange activity that we will need more information on to really grasp how strong this card is.
The coins themselves could be useful in the context of the game but we will really need to get to know what the coins will be useful for in new expansion before we can say more on that front. On the other hand, the requirement of having to invoke at least twice before summoning this card is a bit annoying as well.
At this time, we aren’t sure that Umbral Skulker will be a great addition to your deck collection but we will have to just wait and see on it.
But one card that we do know is pretty good at this time is Veiled Worshipper. This creature card costs four mana to summon to the field and it has pretty solid stats at five attack and four health. Like with the last card, it also has a strange battlecry ability.
When you summon Veiled Worshipper to the field, it will activate its ability but only if you have invoked twice in the game thus far. If you have, you will be able to draw three cards right then and there. That is a rather impressive card draw capability for this random creature card and it is worth having.
Unfortunately, though, it won’t have any use if you don’t have a Galakrond deck. Because of the invoke requirement, you are going to want to have a deck that revolves around that feature or else Veiled Worshipper will just be dead weight for your collection.
Last but certainly not least for the spoilers today, we have one of the most powerful and important cards to be revealed for the Hearthstone expansion yet in Ysera, Unleashed. This is one dragon creature that you need to know about, especially if you are wanting to have a dragon deck.
Ysera, Unleashed is the first legendary creature card that we have to go over in the set that isn’t Galakrond itself. Ysera is a legendary Hearthstone dragon creature card that costs a massive nine mana to summon to the field but it might be worth it for what it brings to the battlefield.
Starting out, it has the pretty good stats of four attack and 12 health that will keep it on the field for a good while. However, it has a strong battlecry ability, too, that activates when you summon Ysera. It will shuffle seven Dream Portals into your deck right then.
Dream Portal is another new card being introduced in this expansion that casts immediately without needing a mana cost when you draw it into your hand from your deck. When you do this, Dream Portal will summon a random dragon onto the field.
Ysera, Unleashed will give you not one but seven of these Dream Portals and put them into your deck ready for drawing. This means that you could potentially have a plethora of dragons ready to fill the battlefield all for free. This is a really awesome legendary dragon creature card that we recommend.
But before we get into all of the new Hearthstone Galakrond cards that are being released in the upcoming fall/winter set, who even is Galakrond in the first place? Well, for starters, he is the most powerful draconian force the world of Azeroth has ever known in its history.
In addition, he is the progenitor of all dragonkind and a true force to be reckoned with. The most terrifying part is that the League of Evil have successfully escaped Uldum from the previous expansion with the Plague of Undeath and used its ancient power to bring back Galakrond from the dead.
This proto-dragon is going to be causing a whole lot of trouble for players in the new expansion as he has several cards dedicated just to him. There are five Galakrond cards, in total, that are dedicated to each of the five League of Evil classes plus some others that we are going to get into.
With so much cards available to him, the whole Hearthstone Galakrond process can be a bit confusing. For one, though, each class that is part of the League of Evil – Rogue, Warrior, Warlock, Shaman, and Priest – will have one legendary Galakrond card available to them.
These cards are similar but different from one another. The similarity that they all share is the fact that players are able to have a standard battlecry that is available to them and then also be able to upgrade that battlecry ability as well.
This is done through the new keyword being introduced in the expansion called invoke. Invoke is the new keyword that is, at this time, exclusive to Galakrond and his related cards that is solely built for upgrading the proto-dragon so that his battlecry is even stronger.
For example, a card like Seal Fate will have the invoke keyword attached to it. This other recently revealed card costs three mana to use and it deals three damage to an undamaged character on the field. In addition, doing so will invoke Galakrond in the process.
The dragon must be invoked twice, or in other words, there must be two cards with the invoke ability like Seal Fate played in order to evolve it once to its second stage. There is one more stage that Galakrond has available to it and it also requires two invoke cards to be played.
Then there are the Hearthstone Galakrond cards themselves that have been revealed thus far. While we are still waiting on word on what the Warrior and Shaman cards will be like, we do have details on the Priest, Rogue, and Warlock cards that are going to be in the set. This also gives us an idea of how the two unrevealed classes will likely work.
It all starts with the Priest version of Galakrond in the form of Galakrond, the Unspeakable. Interestingly enough, each of the classes have a unique name for Galakrond’s first card for their class but the upgraded name of the cards are the same once you get to the second and third stages.
However, the abilities for the cards are still different and don’t overlap, despite having the same name in the upgraded versions. As for the Priest version, Galakrond, the Unspeakable is where you will begin as you summon this first card to the field for a whopping seven mana.
This legendary proto-dragon card, like the other ones is a hero card that will replace your current hero card when you summon it. In addition, it comes with the fairly impressive armor stat of five, which will keep you a bit protected from the enemy.
Like the other Galakrond cards, this legendary hero card also has a battlecry that activates when you summon the card in the game. In the case of Galakrond, the Unspeakable, the battlecry ability will allow you to destroy one random minion on the field that your opponent controls.
What is interesting about this card, though, is that it doesn’t stop with you replacing your current hero with this hero card. Like we mentioned, there is the invoke feature that allows you to upgrade the hero and get better abilities in the process.
The issue with this, though, is the fact that his one ability is a battlecry one. This means that if you jump the gun and go ahead and summon Galakrond to the field, you will waste the possible upgrades. This also means that you will need to hold onto Galakrond in your hand until it is fully upgraded to get the most out of the dragon.
This works, though, since you aren’t able to play it until several turns into the game anyways. Your best bet is to draw this card early on in the match and use some of the cheaper cards like Seal Fate as you go along so that this dragon is continuously upgrading until you are ready to use it.
The upgraded form of Galakrond, the Unspeakable is Galakrond, the Apocalypse and it requires two invoke cards to evolve. It has the same mana cost and armor stat attached to it as the first version with the difference coming from the battlecry ability.
Instead of one random enemy minion being destroyed, this is doubled in the upgraded version to two random enemies being destroyed when you summon Galakrond. However, it still doesn’t end there as you are able to upgrade this card one more time before playing it.
We recommend playing two more invoke cards so that you are able to get this proto-dragon to its final form of Galakrond, Azeroth’s End. It has the same mana cost and armor stat but this is where the dragon reaches its full potential in the game.
It once again doubles the effect of the battlecry ability to where it will destroy a whopping four random enemy minions that are on the field. That is enough to potentially turn the tides of many matches and/or secure your victory in the process.
But that isn’t all. The final added bonus that the third form of Galakrond has is that you get to equip a weapon as well. You get a rather impressive five/two claw weapon that you can use to deal some serious damage to your opponent. And the craziest part is that is all just for the Priest class.
Then there is the case of the Rogue version of Hearthstone Galakrond. This card is known as Galakrond, the Nightmare and has totally different artwork for it than the Priest version. At the same time, though, it has a ton of similarities that are shared between the two, for sure.
Galakrond, the Nightmare costs seven mana to summon to the field and replace your hero power with an armor stat of five. Its initial battlecry ability is also different from the Priest one in that you are able to draw a card and that card will cost zero mana to use no matter what it is.
That is a fairly impressive ability which could be great or just okay, really depending on the card that you happen to draw. Of course, you don’t have to settle for just the Nightmare version of Galakrond since you are able to use two invoke cards to evolve it into its second form beforehand.
As with the Priest version of this card, invoking the card twice will not only evolve the card but double the power of its ability as well. Doing so will give you the same name as the Priest’s second form in Galakrond, the Apocalypse.
Though they do share the same name as one another, they do come with different artwork and a different battlecry. The battlecry changes to allow you to draw two cards instead of one and they will all cost zero mana to use. That is even more impressive but still has nothing on the final form.
Invoking the second form of Galakrond twice will result in the third and final form of it called Galakrond, Azeroth’s End. As you might have already guessed, this will double the battlecry once more and give another added bonus that is found in the Priest version.
You will be able to draw an astounding four cards from your deck and every single one of them will cost absolutely nothing to use. In our personal opinion, this is a better deal by far much more than the Priest card but just barely, of course.
After all, there is a bit of luck and RNG required for this card that isn’t as big of a deal in the case of the Priest one. But if you draw the right cards, you could easily be able to play some game-changing cards all at once since they will have no mana cost tied to them.
Even still, it doesn’t end there as you will have the five/two claw weapon also equipped with which you are able to attack with your own hero.
Last but not least for today, we have the Warlock version of Galakrond. This card is known as Galakrond, the Wretched and it is rather similar to the other two classes that we have gone over. It still costs seven mana to summon and it still has the five armor stat that you would expect.
It also still takes two invoke cards to upgrade to the second version. But what it differs in is its artwork, which unfortunately isn’t as good as the other two but seems more detailed at least, and the battlecry. The battlecry ability is one that fits the Warlock class more nicely.
The battlecry ability for Galakrond, the Wretched allows this card to summon one random demon card to the field for you. This is a pretty standard and cool ability that may or may not be super useful, depending on which demon that you get.
Like the other two, what you really want to do is upgrade this dragon card. Using two invokes will allow it to become the Galakrond, the Apocalypse card that is all but the same except for the battlecry ability. This version has an upgraded ability that is double that of the previous one.
Its battlecry will allow you to summon two random demon cards to the field rather than just one like in the normal version. But even still, you’re better off waiting until you invoke this second version two more times so that you are able to get the third and final form of it.
The third and final form of Galakrond, the Apocalypse is, once again, Galakrond, Azeroth’s End. This version actually fixes the artwork issues of the first version and make it a little more impressive and terrifying. In addition, it completes the abilities for the dragon entirely.
For the final battlecry version, it will summon four random demons to the field for you instead of the one and two of the other cards. That is pretty impressive and a great counter move to someone using the Priest version of Galakrond but still not nearly as amazing as the Rogue one.
Like with the other two, you also get a five/two claw weapon with which you can attack the enemy. With all of that said, though, there are some other smaller details worth noting about Galakrond.
For one, there is the fact of your hero power. When you replace your hero, you effectively replace your hero power as well. Interestingly enough, you don’t actually have to summon Galakrond to take advantage of his hero power at all.
Just invoking with one of the invoke cards like Seal Fate will give you the chance to use the hero power even if it is in your hand still upgrading. In the case of the Rogue class, we know that its hero power is Galakrond’s Guile and it will add a lackey to your hand.
Also, the first Galakrond card you gain control of either in your hand or deck is the one that becomes your main Galakrond for that match. Typically, this would be the one you added to your deck but there are other ways like in stealing it from your opponent, copying, and the like.
Then there are the cases of matches where you have multiple versions of Galakrond in your possession like in special Tavern Brawls. In this case, your main one will be the one who matches your class or, otherwise, the first one that the game detects for you.
Last but not least, invoke really only has to do with Galakrond and there is no other benefit from it. While you could play Seal Fate without having Galakrond in your deck, there isn’t much point to this since the invoke keyword requires Galakrond to really take effect.