Changes We’d Love to See in League of Legends: Wild Rift

by in League of Legends | Jan, 12th 2021

League of Legends: Wild Rift is downright spectacular, but it’s not perfect. Based on our LoL Wild Rift impressions, there are multiple key changes we’d love to see going forward! The game, despite being in open beta, is astonishingly polished and feature-rich. It’s amazing in more ways than one, which is why people expect so much of it. That’s problematic if you’re Riot, but then again, it’s a good problem to have! Because Wild Rift looks, feels, and plays much like regular League, most players expect the two games to share the same features as well. While that’s not necessarily fair or logical at this point, it’s still somewhat understandable. 

Patch 2.0 was just released, and it tells us one important thing: Riot means business. They’re releasing five entirely new champions all at once, along with a slick Party Finder tool, latency indicator, social sharing, champion mastery emotes, ping replies, Dragon/Baron respawn timers, a more detailed scoreboard, new emotes wheel, and so much more. By the time you’re reading these lines, these features are already live in the game. The surprising thing is that this is not some insignificant, negligible patch that’s barely worth its name, but rather a layered batch of changes and adjustments that’s far more encompassing than anyone expected. 

Riot — and, by proxy, Tencent — is investing a metric ton of resources into Wild Rift, which is why we’re seeing it blossom and grow so much in such a short time. 

This means that most of the Wild Rift changes listed below are almost guaranteed to happen over the coming weeks and months, no matter how complex or layered they might seem from a technological or logistical standpoint. While such a rapid turnaround might seem surprising at first glance, it does make a lot of sense — mobile gaming is the future, after all. Honor of Kings (Arena of Valor in the West) and PUBG earned nearly $5 billion in 2020 alone, with League of Legends scoring a much more modest $1.75 billion. Now, sure, we’re talking billions here. However, the point still stands — mobile games generate an obscene amount of revenue, so it makes sense for Riot to invest an insane amount of effort and sheer manpower to get it up and running in as many countries as possible (and ASAP, too). 

Still, some of the features listed below need to happen sooner rather than later. To those who are already sinking hundreds of hours into the game (more people than you’d believe), Riot’s staple soon™ is nothing but an underwhelming consolation prize and a promise that holds little value. There’s already a hardcore dedicated community around the game, and these folks are taking it seriously — ranked play and all. There’s a surprising number of individuals in Europe who’ve already played over a thousand games, despite having access to Wild Rift for less than a month. Let that one sink in. That’s around forty games a day, give or take. It sounds ludicrous, but hey, they’re putting in the hours! 

So, with that out of the way, let’s focus on our LoL Wild Rift impressions and the most important changes we’d love to see going forward! 

Ranked Role Queue

Wild Rift is so incredibly close to League of Legends regarding the overall experience (but simplified, of course) that players often dive right into ranked play. After all, it’s natural that they know the map, the champions, items, and so on, so why not start the grind right away? 

There’s a problem: human nature and the way the lack of role queue impacts it. As things stand right now, ranked play is like the Wild West. There aren’t any rules to speak of, everyone locks in whatever they feel is good, there’s often no communication whatsoever, and it’s not rare to have up to three people fighting for the exact same role.

Oh, the agony.

This, as you can imagine, isn’t a recipe for success, let alone a good time on the Summoner’s Rift. It’s quite a nightmarish experience. Role queue, therefore, would fix these issues with ease. And it’s pretty easy to implement, too. We already know that Riot plans to implement role queue somehow, shape, or form, but they’re surprisingly tight-lipped about the whole thing. It’s one of the biggest omissions from the game, which is why we’re hoping it’ll see the light of day sooner rather than later! 

More Game Modes

Summoner’s Rift on the go is amazing. It is, but it’s just the start. Having more game modes is always a fun and easy way to introduce something new into your daily League-related routine. Fortunately, Riot seems to agree — they’ve just announced that ARAM will be coming to Wild Rift in 2021! And, hopefully, this is just the beginning. We’d love to see the return of Dominion and Twisted Treeline too! There’s no reason why these beloved game modes can’t have a second lease on life in Wild Rift, now that they’ve been phased out of regular old League of Legends. 

They are by no means boring or uninteresting compared to Summoner’s Rift, and each can offer something unique to players across the globe. Maintaining them would also be a lot easier, seeing how they wouldn’t be as comprehensive or complex as they were on PC.

Now, you might be thinking: isn’t that too much? Well, on the one hand, having multiple game modes in a mobile MOBA carries with it an inherent risk — it could potentially overwhelm players. On the other hand, one glance at Wild Rift is all you need to understand that it’d be a match made in heaven. Wild Rift is already packed with features and content. Heck, most of it looks and works better than regular League! The Wild Rift client is faster, more responsive. It has better and more detailed champion models, not to mention a slick model viewer, champion-specific intros, and a ton of other mind-blowing stuff. 

So why not throw in additional game modes as well? It might need a bit of fine-tuning, but it’s worth it! We can only hope that ARAM is the first of many game modes to hit Wild Rift over the coming months and years! 

Discord Integration

Discord is the de facto VoIP service and the number one tool that gamers download upon installing their favorite games. It is an indispensable part of a gamer’s arsenal, and we all love its simplicity and the fact that it just works. It’s fast, looks great, and has a wide variety of features most of us never even knew we wanted.

And now it has mobile screen sharing as well! And it’s bafflingly easy to use, too! All it takes is one press of a button, and you’re good to go! It’s the kind of simplicity we’ve all been accustomed to when it comes to Discord, and in the age of Among Us and many other insanely popular mobile games, having such an ingenious, nifty feature makes more sense than ever before.

Because Wild Rift supports up to five-player squads, having some deeper integration with Discord would be a dream come true! 


Wild Rift is still in open beta, and at the time of this writing, there are 55 champions available. Now, granted, that is by no means a seismic number, but it’s still big enough to warrant the introduction of bans. This, of course, is felt most acutely during ranked play — there’s a micro-meta already in place, and there are more than enough OP picks to choose from. And the worst, of course, befalls those sentenced to play against an OP champion in the five roles. Some team comps and champions are too easy to play and execute, with others having unexpected resurgences resulting from a more simplified control scheme. 

In any case, having three bans per team feels like a no brainer at this point. Five would be overkill, with three being the perfect middle ground. In other words, removing six of the most egregious picks would go a long way towards ensuring a more enjoyable gameplay experience for everyone involved.


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