Cache Remake First Thoughts – A Look at the Remastered CS:GO Map


by in CS:GO | Oct, 22nd 2019

It’s been more than two weeks since the official Cache rework showcase during ESL One New York, and now is the time to take a closer look and see if FMPONE’s map can stand the test of time. That said, welcome to my CSGO Cache remake first thoughts blog in which I’ll do my best to emphasize the good, the bad, and the awesome regarding this remastered CS:GO map.

The History of Cache

As you all know, Cache is not a new map. Its CS:GO history dates back to May 2011 and Counter-Strike: Source but it wasn’t that prominent until late 2012 when it was released for Counter-Strike: Global offensive. Operation Bravo featured Cache’s initial introduction, but it was released correctly later, with Operation Breakout. And that’s where Cache’s map history begins. Even though Volcano made the original Cache, FMPONE and penE worked together to make it feel, look, and play better.

You can learn more about FMPONE’s original retexturing here.

Cache is set in Pripyat, Ukraine, near the infamous Chernobyl nuclear plant, and the original map did well to stay true to its atmosphere. Packed with Soviet details, nuclear imagery, and decaying abandoned warehouses, and corridors, at the time of its release, Cache was an astonishing example of what good mapmaking is. Even though it went through several alterations, its essence wasn’t changed. That is, until March 2019, when it was pulled from the Active Duty Pool.

As far as competitive CS:GO goes, Cache is among the most popular maps. It was often used on top-tier events, and both players and teams loved it for its unique aesthetics and balanced gameplay. With that in mind, it’s no surprise they weren’t happy when Valve announced their plans to pull Cache out of the map pool and introduce Vertigo.

That’s about it as far as Cache’s history goes. Now let’s focus on some quick CSGO Cache remake impressions and see what sort of gameplay and aesthetics we can expect once it gets reintroduced to the competitive map pool.

CSGO Cache Remake: First Thoughts

Cache 2.0 has kept the same gameplay and tactical elements as the original map. You can think of this Cache remake as more of an aesthetical update rather than a fully-fledged overhaul of the core map components.

It’s nothing like the Vertigo update, which was built from the ground up. Nope, that’s now what Cache remake was about. FMPONE took everything great in the original map, gameplay-wise (which means pretty much everything), and just made a few alterations here and there to balance the game’s layout further.

As far as aesthetic changes go, half the people love them, half the people hate them. It’s as simple as that. The biggest downside seems to be the overall greenness of the whole map which many simply describe as “too much”.

Here are a few screenshots that’ll give you a better perspective on how green Cache 2.0 is:

Cache Remake Entrance to Squeaky

Entrance to Squeaky

Cache Remake A Site Car

A Site Car

Cache Remake Entrance to CT Spawn

Entrance to CT Spawn

Yeah, it’s pretty green, isn’t it?

I, for one, don’t mind the greenness one bit. It’s relaxing, amusing, and puts a different spin overall abandoned nuclear plant atmosphere. It’s true, however, that so many green textures will affect people’s ability to aim properly, especially folk who sport green crosshairs. #RIPGREENCROSSHAIRS

Soviet elements are still here, but they’re done in a much more visually pleasing manner. Kudos to FMPONE for his excellent retexturing work.

Biggest Gameplay Changes

The most notable gameplay alteration can be found on mid. I’m sure you know just what a mess it was to play mid on CT. You virtually had only one option (peeking from Z) without overexposing yourself for initial pushes. Plus, you had to watch both mid warehouses and boost on the upper left. Playing mid as a CT on the old Cache was challenging.

Now, there’s a small window (easily penetrable), which allows you to surprise your enemies and gives CT’s another angle to watch mid from. This change is not as huge as most people claim it is, but it is a move in the right direction.

New window added on CT side mid

New Window Added on CT Side Mid

In addition to that small window on mid, several other minor changes are meant to further balance stuff out, mostly in favor of the CTs. However, Cache 2.0 is in no way a finished product. You can expect a ton more alterations and balancing hotfixes to come out in the following months.

In my books, everything that’s been done thus far deserves straight A’s. The gameplay changes (I love that new window on mid), the aesthetical wonders (it’s a brand-new map from the aesthetical point of view), and the overall map presentation look and feel brilliant.

However, take all of that with a grain of salt since I’m yet to play a proper competitive match on it. I’ve messed around with some friends for a few hours, and I must admit it plays great. Several spots bring major surprises, so you’ll have to watch your step until you learn how to tackle the new angles. And, trust me, even though the map’s layout has remained the same, there’s a ton of new angles you’ll have to learn if you want to be competitive on it.

If you want to have your own Cache remake first thoughts with proper competitive action, you can give it a go on the official FACEIT MapCore hub.

If, on the other hand, you’d like to test Cache 2.0 on your own or with friends, you can download the official version by FMPONE via Steam Workshop.

Cache Won’t Come to Tournaments Just Yet

People seem to think Cache 2.0 is coming to tournaments in a matter of weeks. However, it takes no genius to realize that’s just absurd. The map’s rework was finalized roughly two weeks ago, and there will be tons of bugs that need to be addressed. It’s nothing surprising, new maps have bugs alongside unbalanced portions, and the fixing process takes time. A lot of time, to be more precise.

That’s why I doubt we’ll see the reintroduction of Cache before, let’s say, December. I wouldn’t be surprised if Valve put it back into the competitive map pool for the first CS:GO Major Championship in 2020.

We all know what Vertigo had to go through to become a fully-fledged competitive map, but most teams are still not huge fans of playing on it.

Be that as it is, that should do it for my first impressions on the new CSGO Cache remake.

What are your thoughts on the remake? Do you think FMPONE has done his best with this one, or do you think it’s way too green to be viable in a competitive sphere?

Let us know in the comments section below!

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