Battlefield 2042 Features We Want to See When It Releases
Battlefield 2042 is the sixth mainline entry in the Battlefield series from DICE and EA, bringing us into the near future. After Battlefield V, it looks like DICE is done with the historical warfare for now and will be bringing the franchise back into the modern-day, and this time more than 20 years from now with the new Battlefield 2042 features.
What We Know About Battlefield 2042 Currently
Before we jump into the Battlefield 2042 features that I would like to see come out for the game, we must go over what we know about the game currently. At this time, it is scheduled to release on Oct. 22, making for one of the major blockbuster first-person shooter titles this year.
It will be available across both the current-gen consoles and the last-gen ones, including PS5, PS4, Xbox Series X, S, Xbox One, and PC. Furthermore, players can now pre-order the game early before its release and participate in the upcoming open beta experience.
Interestingly, the sixth mainline game in the series is that it will be bigger than ever before, but only for those on the current generation of video game consoles. Players on the past generation of consoles will only experience up to 64 players per match.
However, if you are on PC or the newer consoles, you will be able to experience up to a whopping 128 players per match. While that is still less than the number of people in a Call of Duty Warzone battle royale match, this is seen and felt in the maps.
This means that maps will be so large that there will now be sectors of maps that teams will be fighting over in the typical Conquest game mode. You will need to control all of the points in an entire sector to control it and benefit from doing so.
Unfortunately, though this game will be a full-priced AAA experience on almost every console and PC out there, it will not feature a singleplayer story campaign for the first time in a very long time. This is unfortunate as Battlefield games have typically had some pretty interesting ones.
But in exchange, there are new Battlefield 2042 features like the larger and crazier maps, the addition of weather systems like sandstorms and a massive tornado tearing through the map, and the grappling hook for getting to places much faster.
There are Battlefield 2042 features that have not been mentioned yet by DICE that we hope to see released in the full game in the future. These include more details about the new game modes offered, cooperative aspects of the title, more about the classes, and, yes, battle royale.
Battlefield 2042 Features We Want: Battle Royale
Perhaps the most controversial part that we could talk about here is the battle royale element, but this is still one of the main Battlefield 2042 features that I want to see in the game. As of right now, it is unconfirmed for the title, but I am still holding out hope that it will happen.
The main reason behind this comes from the fact that Battlefield 2042 is a multiplayer game-only from what we know about it at this time. There is no singleplayer story campaign offered, so DICE needs to make sure that there is enough content to make this worth checking out for players.
If there is no story, it needs to do something similar to Black Ops 4, where there is at least enough content elsewhere to make up for that fact. Unfortunately, if you’re like me, Black Ops 4 is one of the worst games in the Call of Duty franchise, so that does have me a little bit concerned for this game.
To meet the bare minimum of content available, I believe that a battle royale experience is necessary to make Battlefield 2042 great. As part of this, battle royale is something that the game needs to address and in some way, shape, or form.
I would understand if DICE went the Warzone route with making the mainline Battlefield games but having a different free-to-play battle royale alternative. While that would not add value to 2042, it would take the engine and gameplay mechanics to turn into a battle royale experience, which I want.
Having 128 players, or even more than that, in a single match full of ships, planes, land vehicles, and more would be excellent. Throw in some of the tornadoes, in addition to the usual storm stuff for the multiplayer. We could have a unique experience, unlike any other last squad standing game. It honestly just needs to happen.
Cooperative Story Missions
One of the elements that we know for sure that Battlefield 2042 will not have is a singleplayer story. That is unfortunate, though maybe there is hope that we could see some DLC of some kind soon. If not, though, there is something that I do hope to see: cooperative story missions.
Something that has been a significant part of past games, like 3 and 4, is a cooperative story campaign with several different missions that you could do with up to four players or so. This is something that I would like to see Battlefield 2042 implement, as it could be a great addition to make up for the lack of a traditional story.
Maybe there are 10 standard missions of doing various activities alongside other players against computer enemies. It could even act as a little tutorial segment for the multiplayer experience, if necessary. This would be a great way to check out some of the new features in a more detailed sense.
You could have rescue missions that require you to have a more stealthy approach and figure out how to use the grappling hook that will be key in multiplayer engagements. Maybe there could be more vehicle-based sections or capturing and defending a point for a while.
The cooperative missions could even play around with the team numbers, like having up to 12 players in one or two of the missions or something like that. It could even culminate in a final mission that is a full-on multiplayer match, but with a story and certain special objectives for you and your squadmates to complete.
Exciting New Game Modes
I would also like to see some brand new game modes and the usual ones like Conquest and Rush. We have already had some relative leaks hinting at what we may see in the Battlefield 2042 features when it releases, but I will stay away from those mostly.
There is the element of disaster in this game that I would like to see blown out into its game mode in multiplayer. I will show my weirdness here, but I have enjoyed playing Roblox in the past with my family, and my favorite game is Disaster Island.
I would love to see a similar situation in Battlefield 2042. It is essentially a mode where you survive on an island while random disasters, ranging from tornadoes to firestorms, rage for a few minutes. Maybe it is something where it is a free-for-all mode, and you have to outlast the natural disasters in the match.
Maybe they go on for 10 minutes or something like that, and your job is to stay alive until then or make an early extraction using a convoluted means of doing it. As time goes on, it only gets more hectic, and the destruction rampages more and more.
You have to worry about the tornadoes, hurricanes, and other disasters that are happening in the match but the other players that you might encounter as well. Beyond that, I would also like to see another cooperative mode that is something more similar to Zombies and Horde from other games to fill in the content gaps. Having a wave-based mode where you can upgrade and purchase equipment on a huge map would be a way to give some players like me an infinite amount of enjoyment.
The third new game mode that I would like to see release is more intimate: a ranked mode. This would benefit the game in the long term and make it something more competitively viable. To do this, though, the ranked modes would have to be something more stripped down and with smaller player counts.
I want from this, though, to see Battlefield do its twist on the ranked mode by maybe making it a smaller experience, but still on a decently sized map with objectives and the like. Something like 16 or 32 players in a match would make it very intriguing. I even think that Rush would be an excellent game mode for ranked, with teams taking turns in quick rounds.
You could queue up maybe with up to three friends for a full squad of four, but you would not control the other squads that will be on your team, for instance. This would add in some element of surprise and balance the game where you could queue up solo and not be guaranteed to be crushed by a team of four who are well-coordinated, like in other games since there are other players involved besides them.
Deep and Rich Classes
This is probably the most concerning element of the Battlefield 2042 features for me when it comes to classes. The new specialists system is something that sounds too Apex Legends-like, where you have a character, rank them up, and they each have their specialties.
Yes, the regular classes are all back here, with each of the characters falling into one of them, but they have their unique elements within each class. Depending on the implementation, this could be great or terrible, and I can see it go either way.
I think it would be great if you still have the deep systems of leveling up every single weapon in the game and that every class can use them. What I think would set the specialists apart would be the one or two abilities they would be able to use.
Within the support class where I usually like to play, I could see a situation where one character is great at quickly healing up players over a wider range. At the same time, one can revive players faster (or perhaps two simultaneously within a certain range). Yet, another is capable of dropping explosive or buffed ammo of some kind.
Furthermore, you could level up those abilities, too, as you play the game more and then upgrade them to an extent. It does not have to be a lengthy list of upgrades for every ability, but having a few to unlock or pick between a few different versions could help differentiate between loadouts.
Twists on Maps
And last but not least, I would like to see some twists on the new maps offered in the 128-player matches. When it comes to the new maps that we get, I would like to see DICE do something new with these maps beyond the disasters that we already know will be there.
For one, verticality is something that Battlefield games have almost always had, but I want to see more of that. If there is a city center in the game with skyscrapers, I want to traverse through every building in that map area and its floors from top to bottom, including underground areas.
But I want to see verticality be taken to a new level as well, with something like air bases or floating warships that are stationary in the sky and are not actual vehicles. This could be where one of the Conquest points, like the middle one, for instance, would be located.
The only way to get there is to take another vehicle and access the point or maybe some teleport spot on the ground. This could lead to some crazy developments where teams are trying to control the skies and gateway points while still having enough troops tackling the other points on the map.