All Battle Royale Games Could Learn From Spellbreak’s Quest System

by in General | Dec, 30th 2020

One of the hardest parts of having an online multiplayer game is giving players more and more reasons to keep coming back for more. Even if the gameplay is great, that isn’t always enough. But Spellbreak has somewhat alleviated this problem with the Spellbreak quest system. 

Spellbreak Is a Unique Battle Royale Game

The Spellbreak quest system is but one of many reasons why the game is one of the most unique battle royale titles out there. While other games are trying to outdo each other with similar gameplay systems and target audiences, this game has gone for a more interesting approach.

For starters, there is the game itself that plays out as if Fortnite decided to quit heading to the battle royale island and went to Hogwarts instead. There is the traditional cel-shaded cartoony third-person action but with the gameplay element of wizards and magic spells, instead of players shooting with guns.

In practice, the gameplay is surprisingly similar to Fortnite even still as much of the magic spells in Spellbreak work out as if they were guns. You will still trying to aim as best as possible and shoot them, with some firing faster than others, but the genre-breaking elements are still there. 

There are the area of effect attacks, ones that slow down or stun an enemy, poison, and so on that actually change up the strategy to make everything more varied and fun. Some players will roll with different classes and dual wield interesting combinations together. 

It is a wild ride and one that is made further unique by the Spellbreak quest system. While the game didn’t originally launch with this content, its inclusion has propelled the battle royale title even further and stand even more apart from its competition on consoles and PC. 

Chapters Fix Some of the Issues With Spellbreak

Spellbreak - Prologue: The Gathering Storm - Release 1.2 Patch Notes —  Spellbreak
Spellbreak’s Prologue Launched in Patch 1.2

Though Spellbreak launched a while back, it wasn’t in its complete form. Since then, chapters are now here and take the place of the seasons that are in other battle royale games like Fortnite. Chapters take place for 12 weeks at a time, offering a traditional battle pass for players to progress through.

For the most part, the chapters are generally what you would expect from an online service game’s seasons. You have the two different battle passes, one free and the other paid, that come with cosmetics and other items you can collect as well as challenges to complete. 

But as part of the chapters, Spellbreak also came out with a quests system. Developer Proletariat is offering something unique and fresh with the quests, or challenges as you would see them in other games. But they differ from traditional challenges in a couple of interesting ways by making it more story-driven. 

The general setup of the quest system also ensures that players don’t have to deal with one of the main problems with the game: content. Though the title launched with one of the most ground-breaking combat systems in the battle royale genre, its content was lacking in some regards.

Sure, you could level up the classes and participate in a few different game modes but it did suffer from an island that was rather samey and the lack of incentive to keep playing. But the quest system is here, along with the chapters in general, to fix this problem and make Spellbreak more appealing to long-term players. 

The Spellbreak Quest System Is Excellent

Without a doubt, the Spellbreak quest system is excellent and one of the parts of the game that other games could learn from. When it comes to the chapters that stick around for roughly three months or so, there are a total of six quests that you will find in each one of them. 

Three of these are free to everyone so that you can do them without having to pay any currency or real world money at all. But beyond that, there are three more that require the player to have the paid version of that particular season’s battle pass. 

While you could certainly buy the battle pass and get access to all six of the quests for that chapter, the great thing is that you can fully enjoy the added challenge and interesting story elements by just checking out the three that are available to everyone. 

While they aren’t particularly difficult or lengthy at all, given that there are so few of them, they do make up for that with the lore and story elements that are sprinkled throughout. Not to mention the fact that other battle royale games could learn from the system in general. 

Other Battle Royale Games Could Learn From the Quest System

Games like Fortnite, PUBG, and Call of Duty Warzone could definitely learn from what the quest system does in Spellbreak. One of the biggest gripes that I have with those games is how they handle their challenges and/or the story that they have going on in the background.

The genre as a whole isn’t really known for lore and story as, though most games try to incorporate it somewhat into the overall gameplay experience, it is mostly done to middling results. As such, there is a lot that other games in the genre could learn from when it comes to the Spellbreak way of handling quests and challenges. 

It certainly wouldn’t be the first time that a battle royale game learned from another one. Basically, the entire genre is built upon taking what someone else has done and either implementing it in a unique way or simply doing it better than they did it by learning from their mistakes. 

You can see that in how Apex Legends came into the space, took what it learned from what PUBG and Fortnite did before it, and then threw in its own spin on the gameplay with features like the ground-breaking ping system, different characters with powers, and so on. 

It didn’t take long for basically every single game in the genre to see that ping system and then copy it for their own use. This has been further done with other features like respawns, the battle pass that Fortnite revolutionized the space with, and crossover events. 

So much of the battle royale genre is all about taking from other games but not necessarily in a bad way and using it for the players in that community. It isn’t as bad as it sounds as it means that the genre grows and learns together, bettering everyone in the process. Now, it is time for the battle royale games to learn from Spellbreak and its quest system next. Here’s why and what they can do. 

Blending Storytelling Into Gameplay

For starters, there is the gameplay and storytelling blending together. What the quest system does is make sure that players have something to do while they are learning more about the world of Spellbreak and why everything is happening this way. 

Players are able to complete quests that actually bring the lore into the game itself while you do it. While this doesn’t necessarily mean that you have story cutscenes in the middle of a battle royale match, there is motivation and actual reasoning behind what you are doing.

For instance, take the three quests that you have in the first chapter of the game. It is all about the storm that is at the core of the Spellbreak experience. Like other battle royale games, the circle is the safe zone and the storm surrounds it, damaging anyone who enters its domain in a match. 

Spellbreak | Spellbreak Official Site
Story helps build upon the gameplay in Spellbreak

But why is it showing up in Spellbreak? Why is this strange place here and causing players to take damage while they go about the island destroying each other in the process? This is something that most games don’t really touch on too much but Spellbreak is trying to in its first chapter. 

As such, there are missions that you can do that are themed around this idea of researching the storm and what is going on with it. The first quest is about surviving through two of the storm phases in total. Overall, it is a really easy task. 

You just need to make it to the point in which the second circle closes completely and that is it. For many players, that is something that is nothing at all to accomplish and they will easily do that in almost every single match that they are in. 

The next part of the quests in chapter 1 involved the player having to find and activate three portals on the island. This was much more engaging and difficult than the first quest but further detailed our research of the strange storm and what is going on with it. 

This is where the gameplay and story blending together really comes into play. These portals are actually outside of the circle themselves and are something that players might not deal with otherwise. You have to actually go into the danger zone outside the safe circle to find these portals, risking your life in the process. 

But you are rewarded for doing this not just in the items that you will get after completing these quests but in gameplay as well. You see, the portals actually teleport you into the air again to let you glide down to wherever you would like to go after that, giving you a valuable opportunity to reposition and scout the area. 

If you didn’t do the quest, you might not realize that this is even available and miss out on one of the most important gameplay aspects for traversing the map rather quickly away from the storm. At the same time, you are learning more about the world of Spellbreak. This nice blend between the two is welcome and something that other games could learn from. 

Incorporating More Story in General

The other element that battle royale games could learn from is having more story in their games in general. Blending gameplay and story together is nice but it requires you to have an actual story in the first place. Games like Fortnite try to have this in smaller doses at the beginning and end of a season but there needs to be more. 

This especially should be the case for games like PUBG and Call of Duty Warzone where a cinematic trailer is the only piece of evidence that a backstory even exists in that world. On the other hand, the story is not just in the quests themselves in Spellbreak but in the season as well. 

The chapter begins with a significant enough cutscene to start out the story for that particular season and then there is another bit of lore that happens at the end as well. In between that, you have the quests themselves that you can do to find out more about the world.

This is much more interesting than what most other battle royale games are doing and something that other titles could learn to incorporate more often. As time goes on, many players are becoming less interested in the games they’ve been playing for months and years now and are moving onto the newest, hottest game. 

To avoid this, battle royale games could implement more story into them to make them more worth playing outside of the same general gameplay loop that we know and love already. Don’t get me wrong, Proletariat still has some work to do with the Spellbreak story as well. 

The story that exists currently in the Spellbreak quest system is a nice foundation but there could be more to it. Here’s hoping that it learns from this just as much as other games and implements even more reason to keep playing its magical matches over and over. 


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